
Still a lot of work left to do, but this initial commit focuses on bringing the UI layout on par with mainline standards. Notable remaining layout issues: * Training pages don't have a proper caption. * The Items page (previously Artifacts, relabeled Items for consistency with the rest of the help text) has individual items grow the list horizontally out of the page's bounds, resulting in a horizontal scrollbar on the item list right now, or one on the whole window if anything is done to prevent the former. There is currently no simple way to fix this since labels in listboxes and treeviews grow unchecked, rendering `wrap = true` moot. * The Factions page seems to be designed to display a list of factions but this doesn't seem to be used or working right now? * The Settings page has some evidence of this having been user-made content. We probably want to do away with some of it in mainline. Maybe. * The Feedback page screams UMC all over. It is also a bit useless without gfgtdf around right now... * Lots of questionable English or UI language around still. * I don't like tree views.
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: