wesnoth/actions.hpp
Dave White e461d803c9 Initial code import.
[[The Wesnoth repository started off as CVS in September 2003 on
SourceForge. In September 2005 it was converted to Subversion using
cvs2svn and hosted at Gna!; the last CVS commit corresponded to
Subversion r8374.  In March 2013 it was converted to git by ESR
using reposurgeon 2.30; the last Subversion commit was r56594.

In the process, several small, abandoned experimental branches were
removed.  For all branches known to have been merged to trunk merge
points were found and patched in.

Comments have been massaged into git summary + body form; revision
references have been lifted to action stamps.  Conversion comments
are, like this one, enclosed in double square brackets. Typos in
change comments have often been quietly fixed. Some abbreviations
(notably for mainline campaign names) have been made more uniform
than they were in the Subversion comments.  Infix "::" to mark
a campaign-scenario pair (as in "HttT::12" has sometimes been 
inserted for clarity and to shorten summary lines.

Two branches, website/ and resources/, have been merged to trunk,
where their history now appears as that of those two top-level
directories rather than as separate branches.

Subversion property settings, and the commits in the Subversion
history that manipulated them, are almost all gone.  A few have
been translated to .gitignore files and setting of executable bits.

There are a few committers that we have been unable to identify.
These are:

uso
zas
uid65860
uid66289
uid67456
uid68698
uid68803
uid68842
uid68850
uid68852
uid69097
uid69206

The uid names seem to have been mechanically generated from Wesnoth
forum postings.  Committer lines for all of these have been left without a
domain name in the email address.]]
2003-09-15 11:52:41 +00:00

98 lines
3.4 KiB
C++

/*
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef ACTIONS_H_INCLUDED
#define ACTIONS_H_INCLUDED
#include "display.hpp"
#include "gamestatus.hpp"
#include "map.hpp"
#include "unit.hpp"
#include "unit_types.hpp"
#include <map>
#include <string>
std::string recruit_unit(const gamemap& map, int team,
std::map<gamemap::location,unit>& units,
unit& unit, gamemap::location preferred_location,
display *disp=NULL);
struct battle_stats
{
std::string attack_name, defend_name;
std::string attack_type, defend_type;
std::string attack_special, defend_special;
std::string range;
double chance_to_hit_attacker, chance_to_hit_defender;
int damage_attacker_takes, damage_defender_takes;
int amount_attacker_drains, amount_defender_drains;
int ndefends, nattacks;
int attack_with, defend_with;
bool attacker_plague, defender_plague;
};
battle_stats evaluate_battle_stats(
const gamemap& map,
const gamemap::location& attacker,
const gamemap::location& defender,
int attack_with,
std::map<gamemap::location,unit>& units,
const gamestatus& state,
const game_data& info,
gamemap::TERRAIN attacker_terrain_override=0,
bool include_strings=true);
void attack(display& gui, const gamemap& map,
const gamemap::location& attacker,
const gamemap::location& defender,
int attack_with,
std::map<gamemap::location,unit>& units,
const gamestatus& state,
const game_data& info, bool player_is_attacker);
int tower_owner(const gamemap::location& loc, std::vector<team>& teams);
void get_tower(const gamemap::location& loc, std::vector<team>& teams,
int team_num);
std::map<gamemap::location,unit>::iterator
find_leader(std::map<gamemap::location,unit>& units, int side);
void calculate_healing(display& disp, const gamemap& map,
std::map<gamemap::location,unit>& units, int side);
unit get_advanced_unit(const game_data& info,
std::map<gamemap::location,unit>& units,
const gamemap::location& loc, const std::string& advance_to);
void advance_unit(const game_data& info,
std::map<gamemap::location,unit>& units,
const gamemap::location& loc, const std::string& advance_to);
bool under_leadership(const std::map<gamemap::location,unit>& units,
const gamemap::location& loc);
int check_victory(std::map<gamemap::location,unit>& units);
//gets the time of day at a certain tile. Certain tiles may have a time of
//day that differs from 'the' time of day, if a unit that brings light is there
gamestatus::TIME timeofday_at(const gamestatus& status,
const std::map<gamemap::location,unit>& units,
const gamemap::location& loc);
double combat_modifier(const gamestatus& status,
const std::map<gamemap::location,unit>& units,
const gamemap::location& loc,
unit_type::ALIGNMENT alignment);
#endif