mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-20 07:51:33 +00:00
e461d803c9
[[The Wesnoth repository started off as CVS in September 2003 on SourceForge. In September 2005 it was converted to Subversion using cvs2svn and hosted at Gna!; the last CVS commit corresponded to Subversion r8374. In March 2013 it was converted to git by ESR using reposurgeon 2.30; the last Subversion commit was r56594. In the process, several small, abandoned experimental branches were removed. For all branches known to have been merged to trunk merge points were found and patched in. Comments have been massaged into git summary + body form; revision references have been lifted to action stamps. Conversion comments are, like this one, enclosed in double square brackets. Typos in change comments have often been quietly fixed. Some abbreviations (notably for mainline campaign names) have been made more uniform than they were in the Subversion comments. Infix "::" to mark a campaign-scenario pair (as in "HttT::12" has sometimes been inserted for clarity and to shorten summary lines. Two branches, website/ and resources/, have been merged to trunk, where their history now appears as that of those two top-level directories rather than as separate branches. Subversion property settings, and the commits in the Subversion history that manipulated them, are almost all gone. A few have been translated to .gitignore files and setting of executable bits. There are a few committers that we have been unable to identify. These are: uso zas uid65860 uid66289 uid67456 uid68698 uid68803 uid68842 uid68850 uid68852 uid69097 uid69206 The uid names seem to have been mechanically generated from Wesnoth forum postings. Committer lines for all of these have been left without a domain name in the email address.]]
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/*
|
|
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
|
|
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY.
|
|
|
|
See the COPYING file for more details.
|
|
*/
|
|
#ifndef ACTIONS_H_INCLUDED
|
|
#define ACTIONS_H_INCLUDED
|
|
|
|
#include "display.hpp"
|
|
#include "gamestatus.hpp"
|
|
#include "map.hpp"
|
|
#include "unit.hpp"
|
|
#include "unit_types.hpp"
|
|
|
|
#include <map>
|
|
#include <string>
|
|
|
|
std::string recruit_unit(const gamemap& map, int team,
|
|
std::map<gamemap::location,unit>& units,
|
|
unit& unit, gamemap::location preferred_location,
|
|
display *disp=NULL);
|
|
|
|
struct battle_stats
|
|
{
|
|
std::string attack_name, defend_name;
|
|
std::string attack_type, defend_type;
|
|
std::string attack_special, defend_special;
|
|
std::string range;
|
|
double chance_to_hit_attacker, chance_to_hit_defender;
|
|
int damage_attacker_takes, damage_defender_takes;
|
|
int amount_attacker_drains, amount_defender_drains;
|
|
int ndefends, nattacks;
|
|
int attack_with, defend_with;
|
|
bool attacker_plague, defender_plague;
|
|
};
|
|
|
|
battle_stats evaluate_battle_stats(
|
|
const gamemap& map,
|
|
const gamemap::location& attacker,
|
|
const gamemap::location& defender,
|
|
int attack_with,
|
|
std::map<gamemap::location,unit>& units,
|
|
const gamestatus& state,
|
|
const game_data& info,
|
|
gamemap::TERRAIN attacker_terrain_override=0,
|
|
bool include_strings=true);
|
|
|
|
void attack(display& gui, const gamemap& map,
|
|
const gamemap::location& attacker,
|
|
const gamemap::location& defender,
|
|
int attack_with,
|
|
std::map<gamemap::location,unit>& units,
|
|
const gamestatus& state,
|
|
const game_data& info, bool player_is_attacker);
|
|
|
|
int tower_owner(const gamemap::location& loc, std::vector<team>& teams);
|
|
|
|
void get_tower(const gamemap::location& loc, std::vector<team>& teams,
|
|
int team_num);
|
|
|
|
std::map<gamemap::location,unit>::iterator
|
|
find_leader(std::map<gamemap::location,unit>& units, int side);
|
|
|
|
void calculate_healing(display& disp, const gamemap& map,
|
|
std::map<gamemap::location,unit>& units, int side);
|
|
|
|
unit get_advanced_unit(const game_data& info,
|
|
std::map<gamemap::location,unit>& units,
|
|
const gamemap::location& loc, const std::string& advance_to);
|
|
|
|
void advance_unit(const game_data& info,
|
|
std::map<gamemap::location,unit>& units,
|
|
const gamemap::location& loc, const std::string& advance_to);
|
|
|
|
bool under_leadership(const std::map<gamemap::location,unit>& units,
|
|
const gamemap::location& loc);
|
|
|
|
int check_victory(std::map<gamemap::location,unit>& units);
|
|
|
|
//gets the time of day at a certain tile. Certain tiles may have a time of
|
|
//day that differs from 'the' time of day, if a unit that brings light is there
|
|
gamestatus::TIME timeofday_at(const gamestatus& status,
|
|
const std::map<gamemap::location,unit>& units,
|
|
const gamemap::location& loc);
|
|
|
|
double combat_modifier(const gamestatus& status,
|
|
const std::map<gamemap::location,unit>& units,
|
|
const gamemap::location& loc,
|
|
unit_type::ALIGNMENT alignment);
|
|
|
|
#endif
|