mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-25 19:50:24 +00:00

This includes removing sources, cfg files, editor targets in build systems (scons was done already), and removing old-editor only parts from several other files under data/ and src/. There probably are some remains of the old editor left.
120 lines
2.2 KiB
INI
120 lines
2.2 KiB
INI
#textdomain wesnoth
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{themes/}
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{core/}
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#ifdef MULTIPLAYER
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{multiplayer/}
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#endif
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{campaigns/}
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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# This enables UMC to define their custom terrains inside an EDITOR ifdef,
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# so the terrains become available in the editor by default
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{~campaigns/}
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#endif
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-units"
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[/textdomain]
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[textdomain]
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name="wesnoth-multiplayer"
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[/textdomain]
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# required to wire it in rather early, won't work in the ifdef for the tutorial
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[textdomain]
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name="wesnoth-tutorial"
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[/textdomain]
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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[binary_path]
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path=data/core
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[/binary_path]
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[advanced_preference]
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field=compress_saves
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name=_"Compressed Saves"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=mouse_scrolling
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name=_"Mouse Scrolling"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=animate_map
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name=_"Animate Map"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=startup_effect
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name=_"Show Titlescreen Animation"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=unit_standing_animations
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name=_"Unit Standing Animations"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_combat
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name=_"Show Combat"
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type=boolean
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default=yes
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[/advanced_preference]
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# this can be uncommented once type=int or similar is supported
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#[advanced_preference]
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# field=ping_timeout
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# name=_"Ping Timeout"
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# type=int
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# default=60
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#[/advanced_preference]
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[advanced_preference]
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field=only_run_safe_python_ais
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name=_"Only Run Safe Python AIs"
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type=boolean
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default=yes
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[/advanced_preference]
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{game_config.cfg}
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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{campaigns/tutorial/scenarios}
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#endif
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