mirror of
https://github.com/wesnoth/wesnoth
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47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
This file is here to allow devs to easily add stuff in the release
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notes for the next release, it allows easy syncing with the release
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team, since you don't have to be around when the release takes
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place...
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Just dump whatever you want to have mentioned in the release notes
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here. Please take care that it is in a way that allows copy&paste to
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the release notes. That is making sure that spelling/grammar/whatever
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is usable and that you are using complete sentences, not just single
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words.
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The release team should empty this file after each release.
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***
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A new campaign has entered mainline after being hosted by the
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Wesnoth-UMC-Dev Project for a few months. It is Dead Water, an
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intermediate level merfolk campaign with 13 scenarios.
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***
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On X11 systems, Battle for Wesnoth now respects the XDG base directory
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specification when storing files into the home directory. In particular,
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unless some custom configuration from the user or the desktop environment
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is in use, config files will be found in ~/.config/wesnoth, save files
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and add-ons will be found in ~/.local/share/wesnoth/<version>, and cache
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files will be found in ~/.cache/wesnoth.
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***
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Lua is no longer an external dependency. It is now imported in the src/
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directory so that it can be compiled with same C++ compiler as the engine.
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***
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REPLACE ME WITH CONTENT...
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***
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REPLACE ME WITH CONTENT...
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***
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REPLACE ME WITH CONTENT...
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***
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