韦诺之战
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Ali El Gariani 52a3710211 Unsynchronized flags:
Previously all the flags of a team were synchronized, can be seen with 
adjacent villages (like on test scenario).

+ the animation are now locally frame-shifted, not time shifted, so the 
update are synchronized. This looks better and prevents multi chain 
reaction update when group of units are near different team villages.

- now it's better to have flag animation with a regular tempo, however 
you can always repeat a same frame if needed.
2007-04-11 14:37:08 +00:00
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The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>