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韦诺之战
52ae413bd1
Eleazar's "rationalization" of terrain names in 2010-10-22T20:51:37Z!me@jwbjerk.com, 2010-10-22T21:27:44Z!me@jwbjerk.com left quite a bunch of terrains with editor_name attributes but no name attribute. While it may theoretically make sense to inherit the name attribute from an aliased terrain, this creates new problems of its own when a terrain is aliased to more than one type (which one to choose for name inheritance?). In my opinion it is best to solve this in WML and not add more layers (heh) of convolutedness to the terrain engine. |
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attic | ||
cmake | ||
config | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
misc/fortunes | ||
packaging | ||
po | ||
projectfiles | ||
resources | ||
scons | ||
sounds | ||
src | ||
utils | ||
website | ||
.gitignore | ||
changelog | ||
CMakeLists.txt | ||
config.h.cmake | ||
COPYING | ||
copyright | ||
Doxyfile | ||
INSTALL | ||
l10n-spec | ||
l10n-track | ||
players_changelog | ||
py-compile | ||
README | ||
RELEASE_NOTES | ||
SConstruct | ||
wesnoth.kdevelop |
The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . To be notified of new releases, subscribe to this rss feed: http://feed43.com/wesnoth.xml It does list all news from the Wesnoth frontpage, so you will also have some additional notifications, but at least you should be aware of all releases. Wesnoth User and Developer Forums (with over 390,000 posts from more than 16,000 registered members) can be found at http://forums.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>