wesnoth/changelog_entries
newfrenchy83 b5805eca8f
Add priority and filter to overwrite specials (#7746)
using overwrite_specials alone means that we have only two possibilities, either one_side is chosen and in this case if the ability used as a weapon carrying the attribute is applied to the unit (apply_to=self), the other abilities are the same type applied also to 'self' not carrying the attribute will be overwritten, but those of the opponent with apply_to=opponent will be kept in the list; or else both_sides is chosen and all abilities of the same type that do not carry the attribute will be overwritten. To be able to use the attribute in abilities like [damage] for example, it is necessary to be able to be even more selective as for a 'charge' type leadership with multiply=2.5 but which must not be combined with the classic charge and without overwriting the aute [damage] as backstab, [overwrite_filter] to only match damage with apply_to=both and active_on=offense is then interesting.

adding priority allows you to select that it ability can use its overwrite_specials attribute while the others can be overwritten in the same way as an ability without the attribute. Finally, this system makes it unnecessary to limit the use of the attribute to abilities used as weapons but also to special weapons.
2023-10-08 10:09:31 -05:00
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This directory is where PR authors can add a file per PR containing the text that should be added to the main changelog.md during the release process for the next version. The format should match that of the main changelog as well as use an existing category defined there. For example, a file could contain:

### Terrain
* Change codes "Irs, Ias, Icr, Ior, and Icn" to "Isr, Isa, Isc, Iwo, and Iwc", respectively

The purpose of this is to make it easier to add changelog entries with a PR while avoiding merge conflicts in the main changelog file if someone ends up merging their PR before yours.

The contents of this directory (aside from this README file) will then be deleted after each release.