Nils Kneuper 5474e2625f make the new memory allocator...
...(or whatever else caused the game to freeze at showing the
mainscreen) work with cmake, too

in all other build systems this define was set due to sdl-config,
might require an explicit addition, just to be sure
2008-12-24 10:48:57 +00:00
2008-12-24 03:36:56 +00:00
2008-12-22 12:27:06 +00:00
2008-12-16 16:32:40 +00:00
2008-12-24 09:48:21 +00:00
2008-12-22 23:27:54 +01:00
2008-11-23 11:38:41 +00:00
2008-11-23 11:38:41 +00:00
2008-11-23 11:38:41 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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