wesnoth/data/ai/dev/testing_recruiting.cfg
mattsc f57485a8c0 Add conditional inclusion of AI macros to AI cfgs in data/ai
In normal MP and SP games, these macros are defined previously and
including them here produces unnecessary overhead. However, they are
not defined when an AI MP game is started from the commandline with the
-m and --ai-config options.
2015-01-11 08:47:33 -08:00

31 lines
853 B
INI

#textdomain wesnoth-ai
#ifndef AI_CA_GOTO
{core/macros/ai_candidate_actions.cfg}
#endif
[ai]
id=testing_ai_recruitment
description=_"Multiplayer_AI^Dev AI: Default + Experimental Recruitment (C++)" # wmllint: no spellcheck
version=10800
[stage]
id=main_loop
name=ai_default_rca::candidate_action_evaluation_loop
{AI_CA_GOTO}
[candidate_action]
id=alternate_recruitment
engine=cpp
name=ai_default_rca::testing_recruitment_phase
max_score={AI_CA_RECRUITMENT_SCORE}
score={AI_CA_RECRUITMENT_SCORE}
[/candidate_action]
{AI_CA_MOVE_LEADER_TO_GOALS}
{AI_CA_MOVE_LEADER_TO_KEEP}
{AI_CA_COMBAT}
{AI_CA_HEALING}
{AI_CA_VILLAGES}
{AI_CA_RETREAT}
{AI_CA_MOVE_TO_TARGETS}
[/stage]
[/ai]