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In normal MP and SP games, these macros are defined previously and including them here produces unnecessary overhead. However, they are not defined when an AI MP game is started from the commandline with the -m and --ai-config options.
31 lines
853 B
INI
31 lines
853 B
INI
#textdomain wesnoth-ai
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#ifndef AI_CA_GOTO
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{core/macros/ai_candidate_actions.cfg}
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#endif
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[ai]
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id=testing_ai_recruitment
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description=_"Multiplayer_AI^Dev AI: Default + Experimental Recruitment (C++)" # wmllint: no spellcheck
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version=10800
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[stage]
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id=main_loop
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name=ai_default_rca::candidate_action_evaluation_loop
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{AI_CA_GOTO}
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[candidate_action]
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id=alternate_recruitment
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engine=cpp
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name=ai_default_rca::testing_recruitment_phase
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max_score={AI_CA_RECRUITMENT_SCORE}
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score={AI_CA_RECRUITMENT_SCORE}
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[/candidate_action]
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{AI_CA_MOVE_LEADER_TO_GOALS}
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{AI_CA_MOVE_LEADER_TO_KEEP}
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{AI_CA_COMBAT}
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{AI_CA_HEALING}
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{AI_CA_VILLAGES}
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{AI_CA_RETREAT}
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{AI_CA_MOVE_TO_TARGETS}
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[/stage]
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[/ai]
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