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https://github.com/wesnoth/wesnoth
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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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Copyright (C) 2009 - 2024
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by Guillaume Melquiond <guillaume.melquiond@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "resources.hpp"
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namespace resources
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{
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game_board *gameboard = nullptr;
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play_controller *controller = nullptr;
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game_data *gamedata = nullptr;
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filter_context *filter_con = nullptr;
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game_events::manager *game_events = nullptr;
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game_lua_kernel *lua_kernel = nullptr;
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persist_manager *persist = nullptr;
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soundsource::manager *soundsources = nullptr;
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replay *recorder = nullptr;
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::tod_manager *tod_manager = nullptr;
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fake_unit_manager *fake_units = nullptr;
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pathfind::manager *tunnels = nullptr;
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actions::undo_list *undo_stack = nullptr;
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std::shared_ptr<wb::manager> whiteboard = std::shared_ptr<wb::manager>();
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game_classification *classification = nullptr;
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bool simulation_ = false;
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}
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