wesnoth/data/tutorial/units/Commander.cfg

306 lines
6.7 KiB
INI

[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-commander-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-commander-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-200
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=0
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[/variation]
[/unit]