mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 09:43:38 +00:00
306 lines
6.7 KiB
INI
306 lines
6.7 KiB
INI
[unit]
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=6
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-commander-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-325
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image="konrad-commander-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-commander-bow-attack2.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-commander-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-commander-bow.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-commander-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-325
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image="konrad-commander-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-commander-bow-attack2.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-commander-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-commander-bow.png"
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[variation]
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variation_name=scepter
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=16
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number=4
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[animation]
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[missile_frame]
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begin=-200
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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sound=fire.wav
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begin=-200
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end=0
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[/variation]
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[/unit]
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