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This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change. Also in this: * add wounded filter to STANDARD_IDLE_FILTER * unit sprites - update orcish grunt and heaving anim * units - north-facing sprites for orcish grunt