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(all textdomains beside wesnoth-units *should* be ready for translations) regenerated doc files (no changes here...)
358 lines
8.1 KiB
Plaintext
358 lines
8.1 KiB
Plaintext
# #-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2009-09-20 15:59+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. [brush]
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#: data/core/editor/brushes.cfg:5
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msgid "Single Hex"
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msgstr ""
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#. [brush]
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#: data/core/editor/brushes.cfg:15
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msgid "Radius 1 Hex"
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msgstr ""
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#. [brush]
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#: data/core/editor/brushes.cfg:25
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msgid "Radius 2 Hex"
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msgstr ""
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#. [brush]
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#: data/core/editor/brushes.cfg:55
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msgid "Hex Line NW-SE"
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msgstr ""
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#. [editor_group]: id=all
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#: data/core/editor/terrain-groups.cfg:10
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msgid "all"
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msgstr ""
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#. [editor_group]: id=water
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#: data/core/editor/terrain-groups.cfg:16
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msgid "water"
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msgstr ""
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#. [editor_group]: id=flat
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#: data/core/editor/terrain-groups.cfg:23
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msgid "flat"
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msgstr ""
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#. [editor_group]: id=desert
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#: data/core/editor/terrain-groups.cfg:30
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msgid "desert"
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msgstr ""
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#. [editor_group]: id=forest
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#: data/core/editor/terrain-groups.cfg:37
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msgid "forest"
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msgstr ""
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#. [editor_group]: id=frozen
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#: data/core/editor/terrain-groups.cfg:44
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msgid "frozen"
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msgstr ""
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#. [editor_group]: id=rough
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#: data/core/editor/terrain-groups.cfg:51
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msgid "rough"
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msgstr ""
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#. [editor_group]: id=cave
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#: data/core/editor/terrain-groups.cfg:58
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msgid "cave"
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msgstr ""
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#. [editor_group]: id=village
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#: data/core/editor/terrain-groups.cfg:65
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msgid "village"
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msgstr ""
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#. [editor_group]: id=castle
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#: data/core/editor/terrain-groups.cfg:72
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msgid "castle"
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msgstr ""
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#. [editor_group]: id=special
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#: data/core/editor/terrain-groups.cfg:79
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msgid "special"
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msgstr ""
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#. [editor_tool_hint]: id=editor-tool-paint
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#. [editor_tool_hint]: id=editor-tool-fill
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#. [menu]: id=draw_button_editor
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#. [menu]: id=flood_button_editor
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#: data/core/editor/tool-hints.cfg:7 data/core/editor/tool-hints.cfg:13
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#: data/themes/editor.cfg:179 data/themes/editor.cfg:192
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msgid ""
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"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
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"paint base layer only. Ctrl+click to sample terrain under cursor."
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msgstr ""
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#. [editor_tool_hint]: id=editor-tool-select
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#. [menu]: id=select_button_editor
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#: data/core/editor/tool-hints.cfg:19 data/themes/editor.cfg:214
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msgid ""
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"Left mouse button selects, right deselects. Hold Shift for magic-wand "
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"selection of tiles with same terrain."
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msgstr ""
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#. [editor_tool_hint]: id=editor-tool-starting-position
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#. [menu]: id=start_position_button_editor
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#: data/core/editor/tool-hints.cfg:25 data/themes/editor.cfg:203
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msgid ""
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"Left mouse button displays player selection, right clears. Number keys "
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"scroll to the starting position, alt+number sets respective starting "
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"position under cursor, delete clears."
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msgstr ""
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#. [editor_tool_hint]: id=editor-paste
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#: data/core/editor/tool-hints.cfg:30
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msgid ""
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"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
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"edit menu to transform the clipboard (rotate, mirror)."
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msgstr ""
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#. [menu]: id=menu-editor-file
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#: data/themes/editor.cfg:120
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msgid "File"
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msgstr ""
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#. [menu]: id=menu-editor-edit
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#: data/themes/editor.cfg:131
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msgid "Edit"
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msgstr ""
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#. [menu]: id=menu-editor-map
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#: data/themes/editor.cfg:141
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msgid "Map"
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msgstr ""
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#. [menu]: id=menu-editor-window
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#: data/themes/editor.cfg:151
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msgid "Window"
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msgstr ""
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#. [label]: id=villages-icon
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#: data/themes/editor.cfg:270
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msgid "villages"
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msgstr ""
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#: src/editor/action.cpp:32
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msgid "Error creating action object"
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msgstr ""
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#: src/editor/action.cpp:36
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msgid "Action not implemented"
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msgstr ""
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#: src/editor/editor_controller.cpp:120
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msgid "Quit Editor"
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msgstr ""
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#: src/editor/editor_controller.cpp:275
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msgid "Fatal error"
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msgstr ""
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#: src/editor/editor_controller.cpp:300 src/editor/editor_controller.cpp:1060
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msgid "(New Map)"
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msgstr ""
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#: src/editor/editor_controller.cpp:306
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msgid "Do you really want to quit?"
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msgstr ""
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#: src/editor/editor_controller.cpp:308
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msgid ""
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"Do you really want to quit? Changes in the map since the last save will be "
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"lost."
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msgstr ""
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#: src/editor/editor_controller.cpp:310
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msgid ""
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"Do you really want to quit? The following maps were modified and all changes "
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"since the last save will be lost:"
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msgstr ""
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#: src/editor/editor_controller.cpp:315
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msgid "Quit"
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msgstr ""
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#: src/editor/editor_controller.cpp:371
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msgid "No editor time-of-day found."
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msgstr ""
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#: src/editor/editor_controller.cpp:407
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msgid "Unsaved Changes"
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msgstr ""
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#: src/editor/editor_controller.cpp:408
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msgid ""
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"Do you want to discard all changes you made to the map since the last save?"
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msgstr ""
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#: src/editor/editor_controller.cpp:426
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msgid "Choose a Map to Open"
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msgstr ""
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#: src/editor/editor_controller.cpp:461
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msgid "Save the Map As"
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msgstr ""
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#: src/editor/editor_controller.cpp:465
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msgid "The file already exists. Do you want to overwrite it?"
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msgstr ""
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#: src/editor/editor_controller.cpp:482
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msgid "No random map generators found."
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msgstr ""
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#: src/editor/editor_controller.cpp:495 src/editor/editor_controller.cpp:499
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msgid "Map creation failed."
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msgstr ""
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#: src/editor/editor_controller.cpp:514
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msgid "Choose a mask to apply"
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msgstr ""
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#: src/editor/editor_controller.cpp:521
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msgid "Error loading mask"
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msgstr ""
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#: src/editor/editor_controller.cpp:536
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msgid "Choose target map"
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msgstr ""
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#: src/editor/editor_controller.cpp:543 src/editor/editor_controller.cpp:707
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msgid "Error loading map"
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msgstr ""
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#: src/editor/editor_controller.cpp:621 src/editor/editor_controller.cpp:663
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msgid "This map is already open."
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msgstr ""
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#: src/editor/editor_controller.cpp:642
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msgid "Map saved."
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msgstr ""
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#: src/editor/editor_controller.cpp:686
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msgid "Loaded embedded map data"
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msgstr ""
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#: src/editor/editor_controller.cpp:687 src/editor/editor_controller.cpp:701
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msgid "Map loaded from scenario"
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msgstr ""
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#: src/editor/editor_controller.cpp:697
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msgid ""
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"Loaded referenced map file:\n"
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"$new"
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msgstr ""
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#: src/editor/editor_controller.cpp:1090
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msgid "Undo"
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msgstr ""
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#: src/editor/editor_controller.cpp:1092
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msgid "Can't Undo"
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msgstr ""
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#: src/editor/editor_controller.cpp:1096
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msgid "Redo"
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msgstr ""
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#: src/editor/editor_controller.cpp:1098
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msgid "Can't Redo"
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msgstr ""
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#: src/editor/editor_controller.cpp:1103
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msgid "Auto-update Terrain Transitions: Yes"
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msgstr ""
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#: src/editor/editor_controller.cpp:1106
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msgid "Auto-update Terrain Transitions: Partial"
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msgstr ""
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#: src/editor/editor_controller.cpp:1110
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msgid "Auto-update Terrain Transitions: No"
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msgstr ""
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#: src/editor/editor_map.cpp:149 src/editor/mouse_action.cpp:439
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msgid "Player"
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msgstr ""
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#: src/editor/editor_map.cpp:268
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msgid "The size of the target map is different from the current map"
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msgstr ""
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#: src/editor/editor_palettes.cpp:506
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msgid "(non-core)"
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msgstr ""
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#: src/editor/editor_palettes.cpp:507
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msgid "Will not work in game without extra care."
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msgstr ""
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#: src/editor/editor_palettes.cpp:532
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msgid "FG"
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msgstr ""
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#: src/editor/editor_palettes.cpp:534
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msgid "BG"
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msgstr ""
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#: src/editor/map_context.cpp:70
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msgid "File not found"
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msgstr ""
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#: src/editor/map_context.cpp:84
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msgid ""
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"The map file looks like a scenario, but the map_data value does not point to "
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"an existing file"
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msgstr ""
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#: src/editor/map_context.cpp:99
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msgid "Empty map file"
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msgstr ""
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#: src/editor/map_context.cpp:219
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msgid "Could not save into scenario"
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msgstr ""
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#: src/editor/map_context.cpp:226
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msgid "Could not save the map: $msg"
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msgstr ""
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#: src/editor/mouse_action.cpp:436
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msgid "(Player)^None"
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msgstr ""
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#: src/editor/mouse_action.cpp:443
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msgid "Choose player"
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msgstr ""
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#: src/editor/mouse_action.cpp:444
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msgid ""
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"Which player should start here? You can use alt and a number key to set the "
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"starting position for a player, and del to clear the starting position under "
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"the cursor. Pressing a number key by itself will scroll to that player's "
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"starting position."
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msgstr ""
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#: src/gui/dialogs/editor_settings.cpp:161
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msgid "Custom setting"
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msgstr ""
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