wesnoth/po/wesnoth-editor/wesnoth-editor.pot
Nils Kneuper 3234dac11e pot-update...
(all textdomains beside wesnoth-units *should* be ready for translations)

regenerated doc files (no changes here...)
2009-09-20 14:03:04 +00:00

358 lines
8.1 KiB
Plaintext

# #-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-09-20 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [brush]
#: data/core/editor/brushes.cfg:5
msgid "Single Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:15
msgid "Radius 1 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:25
msgid "Radius 2 Hex"
msgstr ""
#. [brush]
#: data/core/editor/brushes.cfg:55
msgid "Hex Line NW-SE"
msgstr ""
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:10
msgid "all"
msgstr ""
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:16
msgid "water"
msgstr ""
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:23
msgid "flat"
msgstr ""
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:30
msgid "desert"
msgstr ""
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:37
msgid "forest"
msgstr ""
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:44
msgid "frozen"
msgstr ""
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:51
msgid "rough"
msgstr ""
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:58
msgid "cave"
msgstr ""
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:65
msgid "village"
msgstr ""
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:72
msgid "castle"
msgstr ""
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:79
msgid "special"
msgstr ""
#. [editor_tool_hint]: id=editor-tool-paint
#. [editor_tool_hint]: id=editor-tool-fill
#. [menu]: id=draw_button_editor
#. [menu]: id=flood_button_editor
#: data/core/editor/tool-hints.cfg:7 data/core/editor/tool-hints.cfg:13
#: data/themes/editor.cfg:179 data/themes/editor.cfg:192
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
#. [editor_tool_hint]: id=editor-tool-select
#. [menu]: id=select_button_editor
#: data/core/editor/tool-hints.cfg:19 data/themes/editor.cfg:214
msgid ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
msgstr ""
#. [editor_tool_hint]: id=editor-tool-starting-position
#. [menu]: id=start_position_button_editor
#: data/core/editor/tool-hints.cfg:25 data/themes/editor.cfg:203
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
#. [editor_tool_hint]: id=editor-paste
#: data/core/editor/tool-hints.cfg:30
msgid ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
msgstr ""
#. [menu]: id=menu-editor-file
#: data/themes/editor.cfg:120
msgid "File"
msgstr ""
#. [menu]: id=menu-editor-edit
#: data/themes/editor.cfg:131
msgid "Edit"
msgstr ""
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:141
msgid "Map"
msgstr ""
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:151
msgid "Window"
msgstr ""
#. [label]: id=villages-icon
#: data/themes/editor.cfg:270
msgid "villages"
msgstr ""
#: src/editor/action.cpp:32
msgid "Error creating action object"
msgstr ""
#: src/editor/action.cpp:36
msgid "Action not implemented"
msgstr ""
#: src/editor/editor_controller.cpp:120
msgid "Quit Editor"
msgstr ""
#: src/editor/editor_controller.cpp:275
msgid "Fatal error"
msgstr ""
#: src/editor/editor_controller.cpp:300 src/editor/editor_controller.cpp:1060
msgid "(New Map)"
msgstr ""
#: src/editor/editor_controller.cpp:306
msgid "Do you really want to quit?"
msgstr ""
#: src/editor/editor_controller.cpp:308
msgid ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
msgstr ""
#: src/editor/editor_controller.cpp:310
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
#: src/editor/editor_controller.cpp:315
msgid "Quit"
msgstr ""
#: src/editor/editor_controller.cpp:371
msgid "No editor time-of-day found."
msgstr ""
#: src/editor/editor_controller.cpp:407
msgid "Unsaved Changes"
msgstr ""
#: src/editor/editor_controller.cpp:408
msgid ""
"Do you want to discard all changes you made to the map since the last save?"
msgstr ""
#: src/editor/editor_controller.cpp:426
msgid "Choose a Map to Open"
msgstr ""
#: src/editor/editor_controller.cpp:461
msgid "Save the Map As"
msgstr ""
#: src/editor/editor_controller.cpp:465
msgid "The file already exists. Do you want to overwrite it?"
msgstr ""
#: src/editor/editor_controller.cpp:482
msgid "No random map generators found."
msgstr ""
#: src/editor/editor_controller.cpp:495 src/editor/editor_controller.cpp:499
msgid "Map creation failed."
msgstr ""
#: src/editor/editor_controller.cpp:514
msgid "Choose a mask to apply"
msgstr ""
#: src/editor/editor_controller.cpp:521
msgid "Error loading mask"
msgstr ""
#: src/editor/editor_controller.cpp:536
msgid "Choose target map"
msgstr ""
#: src/editor/editor_controller.cpp:543 src/editor/editor_controller.cpp:707
msgid "Error loading map"
msgstr ""
#: src/editor/editor_controller.cpp:621 src/editor/editor_controller.cpp:663
msgid "This map is already open."
msgstr ""
#: src/editor/editor_controller.cpp:642
msgid "Map saved."
msgstr ""
#: src/editor/editor_controller.cpp:686
msgid "Loaded embedded map data"
msgstr ""
#: src/editor/editor_controller.cpp:687 src/editor/editor_controller.cpp:701
msgid "Map loaded from scenario"
msgstr ""
#: src/editor/editor_controller.cpp:697
msgid ""
"Loaded referenced map file:\n"
"$new"
msgstr ""
#: src/editor/editor_controller.cpp:1090
msgid "Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1092
msgid "Can't Undo"
msgstr ""
#: src/editor/editor_controller.cpp:1096
msgid "Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1098
msgid "Can't Redo"
msgstr ""
#: src/editor/editor_controller.cpp:1103
msgid "Auto-update Terrain Transitions: Yes"
msgstr ""
#: src/editor/editor_controller.cpp:1106
msgid "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/editor/editor_controller.cpp:1110
msgid "Auto-update Terrain Transitions: No"
msgstr ""
#: src/editor/editor_map.cpp:149 src/editor/mouse_action.cpp:439
msgid "Player"
msgstr ""
#: src/editor/editor_map.cpp:268
msgid "The size of the target map is different from the current map"
msgstr ""
#: src/editor/editor_palettes.cpp:506
msgid "(non-core)"
msgstr ""
#: src/editor/editor_palettes.cpp:507
msgid "Will not work in game without extra care."
msgstr ""
#: src/editor/editor_palettes.cpp:532
msgid "FG"
msgstr ""
#: src/editor/editor_palettes.cpp:534
msgid "BG"
msgstr ""
#: src/editor/map_context.cpp:70
msgid "File not found"
msgstr ""
#: src/editor/map_context.cpp:84
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
#: src/editor/map_context.cpp:99
msgid "Empty map file"
msgstr ""
#: src/editor/map_context.cpp:219
msgid "Could not save into scenario"
msgstr ""
#: src/editor/map_context.cpp:226
msgid "Could not save the map: $msg"
msgstr ""
#: src/editor/mouse_action.cpp:436
msgid "(Player)^None"
msgstr ""
#: src/editor/mouse_action.cpp:443
msgid "Choose player"
msgstr ""
#: src/editor/mouse_action.cpp:444
msgid ""
"Which player should start here? You can use alt and a number key to set the "
"starting position for a player, and del to clear the starting position under "
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
msgstr ""
#: src/gui/dialogs/editor_settings.cpp:161
msgid "Custom setting"
msgstr ""