Douglas Hains 572410211c Support for formula scripts (only team formulas for now) added to WML.
Formula AI can now be written in a script completely seperate from WML
and 'plugged' into a WML scenario cfg.

For an example, the opening formula AI strategy was converted to a
script (opening.fai) and added to scenario-formula.cfg.  Scripts are
still pretty rough looking, comments and parsing improvements will
come shortly to pretty them up.

The embedded Formula AI in WML is still supported as well.
2008-03-24 09:02:49 +00:00
2008-03-13 18:48:11 +00:00
2008-03-23 20:50:51 +00:00
2008-03-12 22:27:33 +00:00
2008-03-15 22:38:27 +00:00
2008-03-17 16:35:42 +00:00
2008-03-24 04:20:35 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%