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Formula AI can now be written in a script completely seperate from WML and 'plugged' into a WML scenario cfg. For an example, the opening formula AI strategy was converted to a script (opening.fai) and added to scenario-formula.cfg. Scripts are still pretty rough looking, comments and parsing improvements will come shortly to pretty them up. The embedded Formula AI in WML is still supported as well.
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The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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