Jérémy Rosen 57b6e02b29 sub frames of animations now handle their own invalidation.
They are not limited in placement or size anymore. Not that the main
unit frame still has the limitation. Please don't abuse this feature
since i'll remove the limitation to the main frame eventually
2008-04-04 18:25:27 +00:00
2008-03-10 13:01:15 +00:00
2008-03-03 16:31:53 +00:00
2008-03-13 18:48:11 +00:00
2008-04-04 15:56:14 +00:00
2007-12-02 20:43:45 +00:00
2008-03-17 16:35:42 +00:00
2007-12-30 11:18:09 +00:00
2007-12-30 11:18:09 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
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and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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