mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 20:20:21 +00:00
1548 lines
47 KiB
Plaintext
1548 lines
47 KiB
Plaintext
msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2006-12-27 19:30+0100\n"
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"PO-Revision-Date: 2005-10-15 01:54+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: data/tutorial/scenarios/1_Tutorial.cfg:38
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msgid ""
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"Hello translators! Tutorial is meant to be a little funny at the start, "
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"welcoming new players. Please keep friendly fun feeling! Any questions "
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"email rusty@rustcorp.com.au!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:39
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msgid "Wesnoth Tutorial"
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msgstr ""
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#: data/tutorial/scenarios/2_Tutorial.cfg:257
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#: data/tutorial/scenarios/1_Tutorial.cfg:70
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#: data/tutorial/scenarios/1_Tutorial.cfg:149
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#: data/tutorial/scenarios/1_Tutorial.cfg:152
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msgid "Konrad"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:80
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#: data/tutorial/scenarios/1_Tutorial.cfg:359
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msgid "Quintain"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:101
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#, fuzzy
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msgid "Delfador"
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msgstr "Besejr Delfador"
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#: data/tutorial/scenarios/1_Tutorial.cfg:125
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msgid ""
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"You will learn the basics of:\n"
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" movement\n"
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" attacking\n"
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" healing\n"
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" recruiting"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:127
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msgid "Destroy a fierce enemy"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:131
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msgid "Get yourself killed"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:147
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msgid "Who would you like to play?"
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msgstr ""
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#: data/tutorial/scenarios/2_Tutorial.cfg:329
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#: data/tutorial/scenarios/1_Tutorial.cfg:156
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#: data/tutorial/scenarios/1_Tutorial.cfg:159
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#: data/tutorial/scenarios/1_Tutorial.cfg:174
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msgid "Li'sar"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:188
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#: data/tutorial/scenarios/1_Tutorial.cfg:196
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msgid "*Welcome to Wesnoth!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:190
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msgid ""
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"\n"
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"For this tutorial, you are playing Konrad. "
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:191
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#: data/tutorial/scenarios/1_Tutorial.cfg:199
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msgid ""
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"You are standing in the keep, and your mentor Delfador is on the East side "
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"of the river."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:193
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#: data/tutorial/scenarios/1_Tutorial.cfg:201
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#: data/tutorial/scenarios/1_Tutorial.cfg:223
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#: data/tutorial/scenarios/1_Tutorial.cfg:229
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#: data/tutorial/scenarios/1_Tutorial.cfg:239
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#: data/tutorial/scenarios/1_Tutorial.cfg:244
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#: data/tutorial/scenarios/1_Tutorial.cfg:381
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#: data/tutorial/scenarios/1_Tutorial.cfg:386
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msgid ""
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"\n"
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"*Left click or any key to continue..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:198
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msgid ""
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"\n"
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"For this tutorial, you are playing Li'sar. "
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:204
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#: data/tutorial/scenarios/1_Tutorial.cfg:398
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#: data/tutorial/scenarios/1_Tutorial.cfg:493
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#, fuzzy
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msgid "Left click on Konrad"
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msgstr "Konrad dør"
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#: data/tutorial/scenarios/1_Tutorial.cfg:205
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#: data/tutorial/scenarios/1_Tutorial.cfg:399
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#: data/tutorial/scenarios/1_Tutorial.cfg:494
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#, fuzzy
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msgid "Left click on Li'sar"
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msgstr "Hvor langt kan min elverkriger bevæge sig?"
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#: data/tutorial/scenarios/1_Tutorial.cfg:221
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msgid ""
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"*You have selected Konrad.\n"
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"The places he could move to are highlighted."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:227
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msgid ""
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"*You have selected Li'sar.\n"
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"The places she could move to are highlighted."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:232
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msgid "HERE"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:237
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msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:242
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msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:248
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msgid "Left click on tile labelled HERE"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:286
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msgid ""
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"*Oops!\n"
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"You moved to the wrong place! After this message, you can press 'u' to "
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"Undo, then try again.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:309
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msgid "Good morning Delfador! Is it time to attack things?"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:314
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msgid "Um, well..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:319
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:324
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msgid "Quiet! I will summon an enemy for you..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:364
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msgid "... this quintain!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:369
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msgid "A quintain? You want me to pretend to fight a dummy??"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:374
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msgid ""
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"Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:379
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msgid ""
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"To attack the quintain, you will first select the attacker (Konrad) and then "
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Konrad will attack."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:384
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msgid ""
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"To attack the quintain, you will first select the attacker (Li'sar) and then "
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Li'sar will attack."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:395
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msgid "Click on the quintain to attack it"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:428
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msgid "Hey! This quintain fights back!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:433
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msgid "Hmm, maybe we should have started with a doll."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:438
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msgid "Should I retreat?"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:443
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msgid "Good idea!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:448
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msgid ""
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"Note: the tiny blue shield near Delfador shows that you will lose the game "
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"if he is killed. You will also lose the game if your leader (Konrad) is "
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"killed."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:451
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msgid ""
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"Note: the tiny blue shield near Delfador shows that you will lose the game "
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"if he is killed. You will also lose the game if your leader (Li'sar) is "
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"killed."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:460
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msgid ""
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"Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:464
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msgid "The DUMMY gets a turn?"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:469
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msgid ""
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"Yes: it's a magical quintain.\n"
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"Now, this quintain gets five chances to hit you, and if it hits every time, "
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"you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:471
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msgid "Click on the End Turn button on the bottom right"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:483
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msgid "Ouch! I need to heal! Only $student_hp hp left!"
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msgstr ""
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#: data/tutorial/scenarios/2_Tutorial.cfg:409
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#: data/tutorial/scenarios/1_Tutorial.cfg:486
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msgid "Village"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:490
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msgid ""
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you: you should retreat to "
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"there."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:502
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msgid "Click on the village to move Konrad"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:503
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msgid "Click on the village to move Li'sar"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:520
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msgid ""
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"You now 'own' this village: you can see it flies your flag, and soon a '1' "
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"will appear next to the house icon at the top of screen. Villages give "
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"gold: every turn you gain two gold, plus one for every village you own.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:522
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#: data/tutorial/scenarios/1_Tutorial.cfg:620
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#: data/tutorial/scenarios/1_Tutorial.cfg:650
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#: data/tutorial/scenarios/1_Tutorial.cfg:727
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#: data/tutorial/scenarios/1_Tutorial.cfg:776
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msgid "Click on the End Turn button"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:556
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msgid ""
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"You're about to be healed by 8 hitpoints. But I think you're going to need "
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"some help against that quintain."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:561
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msgid "I'll recruit some elves!"
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msgstr ""
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#: data/tutorial/scenarios/2_Tutorial.cfg:934
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#: data/tutorial/scenarios/1_Tutorial.cfg:564
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msgid "Keep"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:568
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msgid ""
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"A splendid idea. If you return to your keep, you can recruit two units. "
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"You have plenty of gold for that."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:572
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msgid "Move Konrad to the keep"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:573
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msgid "Move Li'sar to the keep"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:592
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msgid ""
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"Whenever you're on a keep, you can recruit into castle tiles around it, by "
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"right-clicking and selecting 'Recruit'. This time you will only be given "
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"one type of unit to choose: select it.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:595
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msgid "Right click on one castle tile and select Recruit"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:616
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#: data/tutorial/scenarios/1_Tutorial.cfg:646
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msgid ""
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"These newly recruited units can do nothing this turn: you will control them "
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"next turn.\n"
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"Note: after this dialog, you can move the mouse over a unit to see a "
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"description on the right of the screen.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:623
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#: data/tutorial/scenarios/1_Tutorial.cfg:653
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msgid "Right click on the other castle tile and Recruit another unit"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:666
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msgid ""
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"Hey, the quintain just healed by two hitpoints! I'd better attack it at "
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"once!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:671
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msgid ""
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"Yes, if a unit doesn't do anything for a turn, it will slowly heal.\n"
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"But before you send your fighters against the quintain, you should know they "
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"have two kinds of attack..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:675
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msgid "I'll tell them to use the one which does most damage!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:679
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msgid ""
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"And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll "
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"find out..."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:681
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#, fuzzy
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msgid "Left click on an Elvish Fighter"
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msgstr "Hvor langt kan min elverkriger bevæge sig?"
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#: data/tutorial/scenarios/1_Tutorial.cfg:682
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#, fuzzy
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msgid "End your turn, then attack again."
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msgstr "Afslut din tur og vent på at Merle angriber dig."
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#: data/tutorial/scenarios/1_Tutorial.cfg:689
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msgid "Left click on the Quintain to attack it."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:718
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msgid ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack was safer."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:725
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msgid ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack was safer.\n"
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"End your turn, then attack again."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:735
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msgid ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee "
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"attack, so the quintain defended with its melee attack (3-5).\n"
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"You should tell the other Elf to use the bow."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:737
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#: data/tutorial/scenarios/1_Tutorial.cfg:785
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msgid "Attack with the other Elf"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:767
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#: data/tutorial/scenarios/1_Tutorial.cfg:783
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msgid ""
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 "
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"attacks). The quintain has no ranged attack, only a melee attack, so it "
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"could not defend itself."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:774
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msgid ""
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 "
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"attacks). The quintain has no ranged attack, only a melee attack, so it "
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"could not defend itself.\n"
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"End your turn, then attack again."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:800
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msgid "Keep attacking, with both elves, until the quintain is finished!"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:808
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msgid "Maybe you should recruit another elf?"
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:813
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msgid ""
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"Note:\n"
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"You can right click on a unit to see a detailed Unit Description."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:828
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msgid ""
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"Note:\n"
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"Remember to pull back wounded units into villages, and recruit more if you "
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"need. Take special care of units with the highest experience points (XP)."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:845
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msgid ""
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"Note:\n"
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"These dummies only attack if you are a single tile away. With care, you "
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"should be able to kill them one at a time."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:856
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msgid ""
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"Note:\n"
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"Each village you own can support a single unit for free. After that, each "
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"unit costs you one gold per turn."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:865
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msgid ""
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"Note:\n"
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"When a unit gets enough experience (the experience bar is the smaller bar on "
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"the right), it will go up a level. Elvish Fighters have two options, and "
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"you will get to choose which one you want."
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msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:874
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msgid ""
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"Note:\n"
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"Once you select a unit, you see percentages for different places: higher "
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"means more defensible. For example, defence is good in castles and "
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"villages, bad inside rivers. The dummies' attacks are magical, however, so "
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"they have a 70% chance of hitting you wherever you stand."
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msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:896
|
|
msgid "The quintain is dead, sirs, and I have gained more experience!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:900
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:904
|
|
msgid ""
|
|
"Yes, you gain more experience through battle, especially killing an "
|
|
"opponent: gain enough experience and you become more powerful."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:901
|
|
msgid ""
|
|
"Now Konrad, I will leave you with more dummies to practice on! After that, "
|
|
"we have real work to do..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:905
|
|
msgid ""
|
|
"Now Li'sar, I will leave you with more dummies to practice on! After that, "
|
|
"we have real work to do..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:952
|
|
msgid "Do you want to keep practicing?"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:954
|
|
msgid "Yes, I'm still figuring it out."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/1_Tutorial.cfg:957
|
|
msgid "No, I think I've got it."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:26
|
|
msgid ""
|
|
"*Remember:\n"
|
|
"You can press 'u' to undo most things: useful to correct mistakes."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:38
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:48
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:61
|
|
msgid "*Galdrad"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:73
|
|
msgid ""
|
|
", your new recruit, has two traits: strong and intelligent. Strong means a "
|
|
"unit does more damage, and intelligent means it requires less experience to "
|
|
"advance a level."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Speaking.cfg:86
|
|
msgid ""
|
|
" has two traits: quick and resilient. Quick means a unit can move one tile "
|
|
"further each turn, and resilient means it has more hitpoints."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:25
|
|
#, fuzzy
|
|
msgid "Patch of forest"
|
|
msgstr "Delfador dør"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:26
|
|
msgid ""
|
|
"Now put an unwounded unit, preferably a fighter, in that patch of forest on "
|
|
"the south-east of the island: a nice, defensible spot."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:27
|
|
msgid "Can one unit survive against all those enemies?"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:28
|
|
msgid ""
|
|
"With a little help, yes. If your move your Shaman next to the defending "
|
|
"unit, it will heal it by 4 hitpoints per turn. Just be careful not to "
|
|
"expose the Shaman to attack: it is fairly weak itself."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:29
|
|
msgid "Move a unit (fighter if possible) to the patch of forest"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:36
|
|
msgid ""
|
|
"Advance other units onto the island or to capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:131
|
|
msgid ""
|
|
"That unit is about one kill (8 experience points) away from gaining a "
|
|
"level! Do not let it die!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:183
|
|
msgid "I hope I get to retreat after this!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:194
|
|
msgid "One lucky attack by an Orcish Grunt and I'm done for!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:205
|
|
msgid "Ouch! I could use some healing in a village."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:231
|
|
msgid "I have $gold gold: enough to recruit!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:232
|
|
msgid "Yes, keep recruiting more units: I think you might need them!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:243
|
|
msgid "Wesnoth Tutorial Part II"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:268
|
|
msgid "Thrag"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:285
|
|
msgid "Galdrad"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:296
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:335
|
|
#, fuzzy
|
|
msgid "Defeat the Orc Leader"
|
|
msgstr "Besejr Delfador"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:300
|
|
msgid "Death of Konrad"
|
|
msgstr "Konrad dør"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:304
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:343
|
|
msgid "Turns run out"
|
|
msgstr "Ture løber ud"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:339
|
|
#, fuzzy
|
|
msgid "Death of Li'sar"
|
|
msgstr "Delfador dør"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:378
|
|
msgid ""
|
|
"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
|
"of scarecrows, perhaps?"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:379
|
|
msgid "This is no game, Konrad! "
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:380
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:381
|
|
msgid ""
|
|
"Orcs have encamped across the river. This is elven country: we Elves are "
|
|
"fast and hard to hit in forests. They are fools to enter here. You must "
|
|
"defeat their leader, so they never bother us again. I will advise you."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:380
|
|
msgid "This is no game, Li'sar! "
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:382
|
|
#, fuzzy
|
|
msgid "What should I do?"
|
|
msgstr "Hvad skal jeg gøre nu?"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:387
|
|
msgid ""
|
|
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
|
"the river. He should be little trouble."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:388
|
|
msgid ""
|
|
"By then, their leader will have recruited units to send against us, and the "
|
|
"real fight will begin."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:389
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:390
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:391
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:392
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:393
|
|
msgid "SHALLOW"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:394
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:395
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:396
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:397
|
|
msgid "DEEP"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:399
|
|
msgid ""
|
|
"See this dark blue water: it is too deep for either side to cross. They "
|
|
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
|
"the east, but we would stand on the shore and force them to fight us from "
|
|
"the water, where they are exposed and we are protected by the forest."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:410
|
|
msgid ""
|
|
"The more likely attack, then, is across the bridge. That middle island is "
|
|
"the key: it has a village, for healing injured units, and forest in which we "
|
|
"fight so well."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:415
|
|
msgid ""
|
|
"To start, we will need some units:\n"
|
|
"Two Elvish Fighters\n"
|
|
"Two Elvish Archers\n"
|
|
"One Elvish Shaman"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:482
|
|
msgid ""
|
|
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
|
"and $recall_name2 gained $recall_xp2. You should recall them now so they "
|
|
"can gain more experience, rather than recruiting new ones."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:486
|
|
msgid ""
|
|
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
|
"You should recall that unit now, and recruit a second one (which is cheaper "
|
|
"than recalling, anyway)."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:489
|
|
msgid "RECALL $recall_name1"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:490
|
|
msgid "Right click on the tile south of you and recall $recall_name1"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:499
|
|
msgid ""
|
|
"If any Elvish Fighters from your last battle had experience, we would recall "
|
|
"them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish "
|
|
"Fighter."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:502
|
|
msgid ""
|
|
"If you had any experienced units alive from your last battle we would recall "
|
|
"them, instead we must recruit a new Elvish Fighter."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:505
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:782
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:825
|
|
#, fuzzy
|
|
msgid "Elvish Fighter"
|
|
msgstr "Hvor langt kan min elverkriger bevæge sig?"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:506
|
|
#, fuzzy
|
|
msgid "Right click on the tile south of you and recruit an Elvish Fighter"
|
|
msgstr "Fremragende! Du har rekruteret en Elversoldat."
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:540
|
|
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:546
|
|
msgid ""
|
|
"The Shaman is a fairly weak unit, but has the ability to heal units around "
|
|
"it. It also has a special attack which slows enemies, halving the damage "
|
|
"they do!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:547
|
|
#, fuzzy
|
|
msgid "So, should I end my turn now?"
|
|
msgstr "Hvordan afslutter jeg min tur?"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:549
|
|
msgid ""
|
|
"It's true, none of your recruited units can move, but you still can. Your "
|
|
"five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You "
|
|
"need more income."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:550
|
|
#, fuzzy
|
|
msgid "Move Konrad to capture a village"
|
|
msgstr "Flyt din kriger hen på en landsby."
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:551
|
|
#, fuzzy
|
|
msgid "Move Li'sar to capture a village"
|
|
msgstr "Flyt din kriger hen på en landsby."
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:570
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:615
|
|
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:579
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:591
|
|
msgid "Eowynial"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:595
|
|
msgid "Shaman"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:596
|
|
msgid "Recruit an Elvish Shaman to your north"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:624
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:635
|
|
msgid "Elriend"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:662
|
|
msgid "No! I said RECALL $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:667
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:709
|
|
msgid "Archer #1"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:668
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:710
|
|
msgid "Archer #2"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:669
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:711
|
|
msgid "Recruit two Elvish Archers in tiles to your west"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:685
|
|
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:695
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:706
|
|
msgid "Golir"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:757
|
|
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:761
|
|
msgid ""
|
|
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
|
|
"$recruit.type|! Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:778
|
|
msgid "Right click on the tile south-east of you and recall $recall_name2"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:779
|
|
msgid "RECALL $recall_name2"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:783
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:826
|
|
#, fuzzy
|
|
msgid "Right click on the tile south-east of you and recruit an Elvish Fighter"
|
|
msgstr "Fremragende! Du har rekruteret en Elversoldat."
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:799
|
|
msgid "$recruit.type|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:813
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:824
|
|
msgid "Elindel"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:852
|
|
msgid "You've learned well, Konrad! "
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:853
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:855
|
|
msgid ""
|
|
"The village supports one unit, and pays one gold per turn: you're only "
|
|
"losing 1 gold per turn now."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:854
|
|
msgid "You've learned well, Li'sar! "
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:856
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:976
|
|
msgid "End your turn"
|
|
msgstr "Afslut din tur"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:862
|
|
msgid ""
|
|
"You've captured all the villages around the keep, but stay near so you can "
|
|
"recruit more units."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:877
|
|
msgid ""
|
|
"You should leave the villages near your keep for Konrad to capture, as he "
|
|
"needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:878
|
|
msgid ""
|
|
"You should leave the villages near your keep for Li'sar to capture, as she "
|
|
"needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:884
|
|
msgid "Orcs have no ranged attack, so use your archers against it."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:886
|
|
msgid ""
|
|
"Attack the Orc with an Archer (move mouse over units to see description on "
|
|
"right)"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:894
|
|
msgid ""
|
|
"Excellent. Elves are well protected in the forest: there's only a 30% "
|
|
"chance of hitting an Elven Archer when it's in forest."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:903
|
|
msgid ""
|
|
"It's very dangerous to stand in water when there are enemies about! Your "
|
|
"unit would have an 80% chance of being hit when the Orc counter-attacks! "
|
|
"Cancel!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:909
|
|
msgid "Attack the Orc with the other Archer"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:921
|
|
msgid "Fighter to Here"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:922
|
|
msgid ""
|
|
"Your other units cannot reach that Orc this turn. Send a Fighter to that "
|
|
"village to the far east: that will take two turns."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:923
|
|
msgid ""
|
|
"You can make a unit keep moving for multiple turns: select the unit, then "
|
|
"click on the target. You will see (2) if it will take two turns to reach it."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:924
|
|
msgid "Tell a Fighter to move to the far east village"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:935
|
|
msgid ""
|
|
"Send the other Fighter and the Shaman south so they can attack next turn, "
|
|
"then return to the keep to recruit more units!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:936
|
|
msgid "Move Fighter and Shaman south, then return Konrad to the Keep"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:937
|
|
msgid "Move Fighter and Shaman south, then return Li'sar to the Keep"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:947
|
|
msgid "Recruit another Archer and a Fighter"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:962
|
|
msgid "I have no more money to recruit!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:963
|
|
msgid "This is often a problem, which is why owning villages is important."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:964
|
|
#, fuzzy
|
|
msgid "Move Konrad to another (unowned) village"
|
|
msgstr "Flyt din kriger hen på en landsby."
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:965
|
|
msgid "Move Li'sar to another (unowned) village"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:990
|
|
msgid ""
|
|
"The Orc is blocking the bridge! We must occupy that island before the wolf "
|
|
"riders reach it."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:991
|
|
msgid "Can't our units just move around him?"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:994
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:995
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:996
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:997
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:998
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:999
|
|
msgid "ZoC"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1002
|
|
msgid ""
|
|
"No: once you move close to an enemy unit, you are in it's 'Zone of Control', "
|
|
"and cannot move further that turn.\n"
|
|
"To move your troops onto that island without wading slowly through the "
|
|
"water, you'll have to kill him."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1003
|
|
msgid "Attack the Orc with an Archer"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1025
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1037
|
|
msgid "Advance other units and capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1029
|
|
msgid ""
|
|
"No other units can reach that Orc: I hope my archer survives its counter-"
|
|
"attack! I'd better grab more villages, and move everyone closer for next "
|
|
"turn."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1030
|
|
msgid ""
|
|
"Yes. If your Shaman stands just behind that unit on the bridge, it will "
|
|
"heal it at the beginning of next turn, too."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1031
|
|
msgid "Move Shaman onto bridge to stand behind unit"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1077
|
|
msgid ""
|
|
"Be careful: if you stand on the bridge you are exposed to attack from "
|
|
"multiple directions!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1090
|
|
msgid ""
|
|
"It's very dangerous to stand in water when there are enemies about! Your "
|
|
"unit would have an 80% chance of being hit! Cancel, and wait for them to "
|
|
"attack you!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1100
|
|
msgid ""
|
|
"Don't forget about your fighter in the east: you can move him south to that "
|
|
"last village near the channel."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1107
|
|
msgid ""
|
|
"We need to take that village, otherwise they will take it next turn! Move "
|
|
"your wounded unit to take it so it can heal, then kill that Orc!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1120
|
|
msgid ""
|
|
"Careful! It is now nighttime. Orcs are chaotic: their attacks are 25% "
|
|
"stronger at night, 25% weaker in the day. You are lawful: stronger by day. "
|
|
"Elves are neutral: we are unaffected by night and day."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1121
|
|
msgid ""
|
|
"After this dialog, hold the mouse over the image below the map on the right, "
|
|
"to see a description of the time of day."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1128
|
|
msgid ""
|
|
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
|
"hitpoints at a time, villages can heal 8 (the maximum for any unit)."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1135
|
|
#, fuzzy
|
|
msgid "Defend here"
|
|
msgstr "Besejr Merle"
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1136
|
|
msgid ""
|
|
"Beware those Orcs crossing the river! If they get into the forest they'll "
|
|
"be hard to dislodge!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1143
|
|
msgid ""
|
|
"You can make sure you've used all your units for this turn: press 'n' for "
|
|
"the next unit, SPACE to indicate it's finished.\n"
|
|
"When 'n' no longer selects a new unit, you can end your turn."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1148
|
|
msgid "You only need to defeat the leader to win: see Main Menu->Objectives."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1153
|
|
msgid ""
|
|
"Remember to recruit more troops as you need them: Archers are particularly "
|
|
"effective against Grunts, Wolf Riders and their leader."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1171
|
|
msgid ""
|
|
"Stay near the keep: you need to be on a keep to recruit more units, and I "
|
|
"doubt the Orc leader will let you use his!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1185
|
|
msgid ""
|
|
"Their leader has moved into that village! He's not as stupid as I thought: "
|
|
"it heals him each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1196
|
|
msgid ""
|
|
"That unit has captured our village! You'd better get him out: it heals him "
|
|
"each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1208
|
|
msgid ""
|
|
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
|
"but I hope you have a plan if I miss!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1244
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1260
|
|
msgid ""
|
|
"You are close to killing their leader! The unit which finishes him will "
|
|
"gain 16 experience points, because he is level 2. Choose your unit "
|
|
"carefully!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1301
|
|
msgid ""
|
|
"We will miss $deadguy.user_description|, and he had $deadguy.experience "
|
|
"experience points, meaning he would have advanced to level 2 soon."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1310
|
|
msgid ""
|
|
"We will miss $deadguy.user_description|, but better than one of our "
|
|
"experienced troops dying!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1323
|
|
msgid ""
|
|
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1324
|
|
msgid ""
|
|
"You can see where an enemy could reach by moving the mouse over them. You "
|
|
"can see all the possible enemy moves at once with 'Show Enemy Moves' from "
|
|
"the 'Actions' menu."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1328
|
|
msgid ""
|
|
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy."
|
|
"user_description|."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1343
|
|
msgid ""
|
|
"Beware the leader: he can do 36 hitpoints damage at night! Attack with many "
|
|
"units at once, during the day."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1356
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on "
|
|
"each of the four attacks. Use me to dislodge hard-to-hit units."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1368
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, but I have a special ability: ambush. I "
|
|
"can hide in forests, and enemies can only see me if they are right next to "
|
|
"me."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1380
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, but I have a special ability: "
|
|
"leadership. Level 1 units around me do 25% more damage, so position me "
|
|
"carefully."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1393
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am particularly good with the sword: four attacks doing 8 damage each."
|
|
msgstr ""
|
|
|
|
#: data/tutorial/scenarios/2_Tutorial.cfg:1560
|
|
msgid "You took too long, we'll never be rid of these Orcs!"
|
|
msgstr ""
|
|
|
|
#~ msgid "Basic Training"
|
|
#~ msgstr "Basistræning"
|
|
|
|
#, fuzzy
|
|
#~ msgid "Hello, Konrad."
|
|
#~ msgstr "Konrad dør"
|
|
|
|
#~ msgid ""
|
|
#~ "I am here to learn how to fight in a battle. As an experienced elder "
|
|
#~ "mage, surely you can explain the art of combat to me..."
|
|
#~ msgstr ""
|
|
#~ "Jeg er her for at lære at udkæmpe slag. Som en erfaren gammel troldmand, "
|
|
#~ "kan du sikkert forklare mig kampens kunst..."
|
|
|
|
#~ msgid ""
|
|
#~ "Before entering any battle, you need to recruit units. To recruit a unit, "
|
|
#~ "right click on the castle tile on which you wish to recruit the unit. "
|
|
#~ "Then select Recruit, and select 'OK'. You can only recruit units on "
|
|
#~ "castle tiles connected to the keep your leader is on."
|
|
#~ msgstr ""
|
|
#~ "Før du går i kamp, skal du rekrutere enheder. For at rekrutere en enhed "
|
|
#~ "skal du højreklikke på det felt, hvor enheden skal stå, så skal du vælge "
|
|
#~ "Rekrutér og trykke OK. Du kan kun rekrutere enheder på borge, der er "
|
|
#~ "forbundet med det tårn din leder er i."
|
|
|
|
#~ msgid "Recruit a unit"
|
|
#~ msgstr "Rekrutér enhed"
|
|
|
|
#~ msgid ""
|
|
#~ "Since units cannot move on the turn they are recruited, you must end your "
|
|
#~ "turn. To do this, simply click the 'End Turn' button in the lower-right "
|
|
#~ "hand corner."
|
|
#~ msgstr ""
|
|
#~ "Da enheder ikke kan flytte sig i samme tur som de er rekruteret, må du "
|
|
#~ "afslutte din tur. Dette gøres ved at klikke på 'Afslut tur'-knappen i "
|
|
#~ "nederste, højre hjørne."
|
|
|
|
#~ msgid "You have successfully ended your turn."
|
|
#~ msgstr "Du har afsluttet din tur."
|
|
|
|
#~ msgid ""
|
|
#~ "Your next task is to move your Elvish Fighter. To move a unit, first "
|
|
#~ "select it, then select his destination. In this case, his destination is "
|
|
#~ "the forest next to the Elvish Shaman, Merle."
|
|
#~ msgstr ""
|
|
#~ "Din næste opgave er at flytte din Elverkriger. For at flytte en enhed "
|
|
#~ "skal du først vælge den og så vælge dens destination. I dette tilfælde er "
|
|
#~ "destinationen i skoven ved Elvershamanen Merle."
|
|
|
|
#~ msgid "Move your Elvish Fighter next to Merle"
|
|
#~ msgstr "Flyt din Elverkriger hen ved siden af Merle"
|
|
|
|
#~ msgid ""
|
|
#~ "Excellent! You have successfully moved your Elvish Fighter. However, "
|
|
#~ "since he moved next to an enemy unit, he has lost all his movement for "
|
|
#~ "this turn; this is called the 'zone of control'."
|
|
#~ msgstr ""
|
|
#~ "Glimrende! Du har flyttet din Elverkriger. Men, da han er flyttet hen ved "
|
|
#~ "siden af en fjendtlig enhed, så kan han ikke flytte længere i denne tur - "
|
|
#~ "dette kaldes 'kontrolzonen'."
|
|
|
|
#~ msgid ""
|
|
#~ "Now, you need to attack with your fighter. To attack, first select a "
|
|
#~ "unit, then select its target, which must be next to the attacking unit. "
|
|
#~ "You will then see the attack options box, where you must select an attack "
|
|
#~ "to use."
|
|
#~ msgstr ""
|
|
#~ "Nu skal du angribe med din Elverkriger. For at angribe skal du først "
|
|
#~ "vælge en enhed og dernæst dens mål, som skal befinde sig ved siden af den "
|
|
#~ "angribende enhed.Du vil så få vist en kasse med angrebsmuligheder, hvor "
|
|
#~ "du kan vælge hvilket angreb du vil bruge."
|
|
|
|
#~ msgid "Attack Merle"
|
|
#~ msgstr "Angrib Merle"
|
|
|
|
#, fuzzy
|
|
#~ msgid ""
|
|
#~ "Your fighter has survived Merle's attack. Whenever a unit survives a "
|
|
#~ "battle, it receives experience from the combat. Once a unit gains enough "
|
|
#~ "experience, it advances to the next level and becomes more powerful."
|
|
#~ msgstr ""
|
|
#~ "Din kriger har overlevet Merles angreb! Når en enhed overlever en kamp, "
|
|
#~ "får den erfaring fra kampen. Når en enhed får nok erfaring bliver den "
|
|
#~ "forfremmet og bliver stærkere."
|
|
|
|
#~ msgid "Villages heal the units on them."
|
|
#~ msgstr "Landsbyer helbreder de enheder der er på dem."
|
|
|
|
#~ msgid ""
|
|
#~ "Now, you must defeat Merle by reducing her to 0 HP or lower. Just attack "
|
|
#~ "repeatedly."
|
|
#~ msgstr ""
|
|
#~ "Nu skal du besejre Merle ved at bringe hende ned på 0 HP eller lavere. "
|
|
#~ "Bare angrib flere gange."
|
|
|
|
#~ msgid ""
|
|
#~ "Unfortunately, you lost, because your leader was defeated. Hopefully you "
|
|
#~ "have gained wisdom from my teachings anyway."
|
|
#~ msgstr ""
|
|
#~ "Desværre, du har tabt fordi din leder døde. Forhåbentlig har du alligevel "
|
|
#~ "lært noget af mig."
|
|
|
|
#~ msgid ""
|
|
#~ "Unfortunately, you lost, because you ran out of time. Hopefully you have "
|
|
#~ "gained wisdom from my teachings anyway."
|
|
#~ msgstr ""
|
|
#~ "Desværre, du har tabt fordi tiden løb ud. Forhåbentlig har du alligevel "
|
|
#~ "lært noget af mig."
|
|
|
|
#~ msgid "You have successfully completed the first training scenario."
|
|
#~ msgstr "Du har gennemført det første træningsscenarie."
|
|
|
|
#~ msgid "Hooray!"
|
|
#~ msgstr "Hurra!"
|
|
|
|
#~ msgid "Yes"
|
|
#~ msgstr "Ja"
|
|
|
|
#~ msgid "No"
|
|
#~ msgstr "Nej"
|
|
|
|
#~ msgid ""
|
|
#~ "Although you have completed your first scenario, your training is not yet "
|
|
#~ "over. We will now proceed to the next scenario, in which you will fight "
|
|
#~ "me in a mock battle."
|
|
#~ msgstr ""
|
|
#~ "Selvom du har genneført det første scenarie, er din træning endnu ikke "
|
|
#~ "ovre. Lad os gå videre til det næste scenarie, hvor du skal kæmpe mod mig "
|
|
#~ "i en træningskamp."
|
|
|
|
#~ msgid "Traits and Specialties"
|
|
#~ msgstr "Karaktertræk og Specialiteter"
|
|
|
|
#~ msgid ""
|
|
#~ "Now you will be subject to a more difficult test. You must defeat me in "
|
|
#~ "mock battle."
|
|
#~ msgstr ""
|
|
#~ "Nu bliver du udsat for en sværere test. Du skal besejre mig i en "
|
|
#~ "træningskamp."
|
|
|
|
#~ msgid "You have successfully recalled your Elvish Fighter."
|
|
#~ msgstr "Du har tilbagekaldt din elverkriger."
|
|
|
|
#~ msgid "En garde!"
|
|
#~ msgstr "En garde!"
|
|
|
|
#, fuzzy
|
|
#~ msgid ""
|
|
#~ "You may notice that your units have slightly different statistics from "
|
|
#~ "the statistics shown before you recruited them. This is because all units "
|
|
#~ "naturally have 2 traits that are determined when you recruit the unit."
|
|
#~ msgstr ""
|
|
#~ "Du har måske bemærket at dine enheders egenskaber er lidt forskellige fra "
|
|
#~ "de egenskaber der blev vist da du rekruterede dem. Dette er fordi de er "
|
|
#~ "blevet tildelt karaktertræk."
|
|
|
|
#, fuzzy
|
|
#~ msgid ""
|
|
#~ "When you recruit and recall units, you spend gold. If this would cause "
|
|
#~ "you to have less than 0 gold, you cannot recruit or recall."
|
|
#~ msgstr ""
|
|
#~ "Når du rekruterer og tilbagekalder enheder koster det guld. Hvis det vil "
|
|
#~ "bringe dig ned på under 0 guld, kan du ikke rekrutere eller tilbagekalde."
|
|
|
|
#~ msgid ""
|
|
#~ "The sun is setting over Wesnoth. The time of day affects how much damage "
|
|
#~ "units of different alignments can inflict upon each other."
|
|
#~ msgstr ""
|
|
#~ "Solen går ned over Wesnoth. Tidspunktet på døgnet påvirker hvor meget "
|
|
#~ "skade enheder af forskellige sindelag kan påføre hinanden."
|
|
|
|
#~ msgid "Each hex has a terrain, which gives the hex distinctive properties."
|
|
#~ msgstr "Hvert felt har er terræn, som giver feltet særlige egenskaber."
|
|
|
|
#~ msgid ""
|
|
#~ "Each attack has a damage type which affects how much damage different "
|
|
#~ "units take from that attack."
|
|
#~ msgstr ""
|
|
#~ "Hvert angreb har en skadestype, der har indvirkning på hvor meget skade "
|
|
#~ "enheder tager af angrebet."
|
|
|
|
#~ msgid ""
|
|
#~ "Many units have a specialty which changes the rules of play in some way."
|
|
#~ msgstr ""
|
|
#~ "Mange enheder har specialiteter, der på nogle måder ændrer spillereglerne."
|
|
|
|
#~ msgid "Potion of Strength"
|
|
#~ msgstr "Styrkemikstur"
|
|
|
|
#~ msgid ""
|
|
#~ "Remember to try to prevent the enemy from capturing villages, and to "
|
|
#~ "recapture the ones that they already have. This will cut off their gold "
|
|
#~ "supply and make them unable to recruit."
|
|
#~ msgstr ""
|
|
#~ "Husk at forhindre fjenden i at indtage landsbyer og indtag dem de "
|
|
#~ "allerede har taget. Det vil afskære deres guldforsyning og forhindre dem "
|
|
#~ "i at rekrutere og tilbagekalde."
|
|
|
|
#~ msgid "Current objective:"
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#~ msgstr "Nuværende mål:"
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#, fuzzy
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#~ msgid "How do I recruit units again?"
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#~ msgstr "Hvordan rekruterer jeg enheder?"
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#~ msgid "What's a leader?"
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#~ msgstr "Hvad er en leder?"
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#~ msgid "How should I choose what kind of units to recruit?"
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#~ msgstr "Hvordan vælger jeg hvilken type enhed jeg skal rekrutere?"
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#~ msgid "What happens when I recruit a unit?"
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#~ msgstr "Hvad sker der når jeg rekruterer en enhed?"
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#~ msgid "What happens when I end my turn?"
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#~ msgstr "Hvad sker der når jeg afslutter min tur?"
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#, fuzzy
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#~ msgid "How did I move my unit again?"
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#~ msgstr "Hvordan afslutter jeg min tur?"
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#~ msgid "What's the zone of control?"
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#~ msgstr "Hvad er kontrolzoner?"
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#, fuzzy
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#~ msgid "What happens when I move next to an enemy unit?"
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#~ msgstr "Hvad sker der når jeg afslutter min tur?"
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#, fuzzy
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#~ msgid "How did I attack again?"
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#~ msgstr "Hvordan starter jeg en kampagne?"
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#~ msgid "Can Merle retaliate from my attack?"
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#~ msgstr "Kan Merle slå igen efter mit angreb?"
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#, fuzzy
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#~ msgid "Will my fighter hit every time when it attacks?"
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#~ msgstr "Rammer min kriger hver gang han angriber?"
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#~ msgid "How do I tell who is allied and who is an enemy?"
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#~ msgstr ""
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#~ "Hvordan kan jeg se hvem der er mine allierede og hvem der er mine fjender?"
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#~ msgid "What's experience?"
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#~ msgstr "Hvad er erfaring?"
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#~ msgid "What happens when a unit advances?"
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#~ msgstr "Hvad sker der når en enhed forfremmes?"
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#, fuzzy
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#~ msgid "What happens when a unit reaches its max level?"
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#~ msgstr "Hvad sker der når man flytter en enhed til en landsby?"
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#~ msgid "What happens when a unit moves onto a village?"
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#~ msgstr "Hvad sker der når man flytter en enhed til en landsby?"
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#~ msgid "How do I heal when there aren't any villages nearby?"
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#~ msgstr ""
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#~ "Hvordan kan jeg blive helbredt når der ikke er nogen landsbyer i nærheden?"
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#~ msgid "What happens when I win a scenario?"
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#~ msgstr "Hvad sker der når jeg vinder et scenarie?"
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#, fuzzy
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#~ msgid "How did I recall a unit again?"
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#~ msgstr "Hvordan rekruterer jeg enheder?"
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#~ msgid "What happens when I recall a unit?"
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#~ msgstr "Hvad sker der når jeg tilbagekalder en enhed?"
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#, fuzzy
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#~ msgid "Why should I recall my units?"
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#~ msgstr "Hvad sker der når jeg tilbagekalder en enhed?"
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#~ msgid "What do traits do?"
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#~ msgstr "Hvad gør karaktertræk?"
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#~ msgid "What kind of traits can my units get?"
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#~ msgstr "Hvilke karaktertræk kan mine enheder få?"
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#~ msgid "How much gold do my units cost?"
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#~ msgstr "Hvor meget koster mine enheder?"
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#~ msgid "How do I get gold?"
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#~ msgstr "Hvordan får jeg guld?"
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#~ msgid "How do I know what time of day it is?"
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#~ msgstr "Hvordan ved jeg, hvilket tidspunkt på dagen det er?"
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#~ msgid "What are the different properties that terrains have?"
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#~ msgstr "Hvilke forskellige egenskaber har terrænerne?"
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#~ msgid "How do I find out the properties of a specific terrain?"
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#~ msgstr "Hvordan kan jeg undersøge hvilke egenskaber et bestemt terræn har?"
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#, fuzzy
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#~ msgid "How do I learn a unit's resistances?"
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#~ msgstr "Hvordan rekruterer jeg enheder?"
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#, fuzzy
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#~ msgid "How did I get this object again?"
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#~ msgstr "Hvor lange holder disse objekter?"
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#~ msgid "How long do these objects last?"
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#~ msgstr "Hvor lange holder disse objekter?"
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#~ msgid "How do I play a campaign?"
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|
#~ msgstr "Hvordan starter jeg en kampagne?"
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#, fuzzy
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#~ msgid ""
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|
#~ "To begin a campaign, run Wesnoth, select 'Campaign', select which "
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|
#~ "campaign to play, then select Easy, Normal, or Hard. New players, even "
|
|
#~ "those who are no stranger to war, should try playing on Easy until they "
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|
#~ "get a feel for combat in the world of Wesnoth. However, they never "
|
|
#~ "listen. Do not say I didn't warn you, Konrad."
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|
#~ msgstr ""
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|
#~ "For at starte en kampagne skal du starte Kampen om Wesnoth, vælge "
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#~ "'Kampagne' og derefter vælge hvilken kampagne du vil spille. "
|
|
#~ "'Tronarvingen' kan anbefales, hvis du er ny i Wesnoth."
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#~ msgid "How do I play multiplayer?"
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|
#~ msgstr "Hvordan kan jeg spille multiplayer?"
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#~ msgid "You have successfully attacked Merle."
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#~ msgstr "Du har angrebet Merle."
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#~ msgid "That was explained well! But.."
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#~ msgstr "Det var godt forklaret, men..."
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