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The time until 1.6 is too short to write and convert all mainline stuff to use the new portrait so wrote a hack. Now the engine looks at the profile key again and tries to find the same image in the transparent subdirectory, if found that image is used instead. The following issues still need to be resolved: - images with the size 205x205 shouldn't be scaled. - right size only images are not implemented yet.
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The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 250,000 posts from more than 10,000 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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