wesnoth/utils/mp-server/table_definitions.sql
Pentarctagon 59e9f9a138 Add support for storing game information in wesnoth's mysql database.
This requires three more tables to be added to any database with the forum user handler enabled, the structures of which are defined in the wesnothd man page:
* `db_game_info_table` - stores information about each game.
* `db_game_player_info_table` - stores information about each player in the game.
* `db_game_modification_info_table` - stores information about any modifications that are enabled for the game.
2019-08-12 13:04:26 +02:00

89 lines
3.8 KiB
SQL

-- a minimal users table, if not using a phpbb3 installation
-- CREATE TABLE users
-- (
-- user_id int(10) unsigned NOT NULL AUTO_INCREMENT,
-- user_type tinyint(2) NOT NULL DEFAULT '0',
-- username varchar(255) COLLATE utf8_bin NOT NULL DEFAULT '',
-- user_password varchar(255) COLLATE utf8_bin NOT NULL DEFAULT '',
-- user_email varchar(100) COLLATE utf8_bin NOT NULL DEFAULT '',
-- PRIMARY KEY (user_id),
-- KEY user_type (user_type)
-- ) ENGINE=InnoDB AUTO_INCREMENT=50 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
-- table which the forum inserts bans into, which wesnothd checks during login
-- CREATE TABLE ban
-- (
-- ban_userid varchar(100) NOT NULL,
-- ban_end int(10) unsigned NOT NULL DEFAULT '0',
-- ban_ip varchar(100) DEFAULT NULL,
-- ban_email varchar(100) DEFAULT NULL,
-- ban_exclude int(10) unsigned NOT NULL DEFAULT '0',
-- PRIMARY KEY (ban_userid)
-- ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
------
-- extra information as necessary per user
-- user_lastvisit is used by the phpbb extension displaying the last time the user logged in to the MP server
-- user_is_moderator determines people who have the abilities granted to MP Moderators
CREATE TABLE extra
(
username varchar(100) NOT NULL,
user_lastvisit int(10) unsigned NOT NULL DEFAULT '0',
user_is_moderator tinyint(4) NOT NULL DEFAULT '0',
PRIMARY KEY (username)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- information about a single game
-- INSTANCE_UUID: retrieved from the UUID() function on wesnothd start up
-- GAME_ID: a sequential id wesnoth generates, resets on restart
-- INSTANCE_VERSION: the version of the server
-- GAME_NAME: the game's displayed title in the lobby
-- CREATE_TIME: when the game is made available in the lobby
-- START_TIME: when the players enter the game and begin playing
-- END_TIME: when the game ends, for any particular reason
-- MAP_NAME: the mp_scenario attribute value
-- ERA_NAME: the mp_era attribute value
-- REPLAY_NAME: the file name of the replay create when the game is ended
create table game_info
(
INSTANCE_UUID CHAR(36) NOT NULL,
GAME_ID INT UNSIGNED NOT NULL,
INSTANCE_VERSION VARCHAR(255) NOT NULL,
GAME_NAME VARCHAR(255) NOT NULL,
CREATE_TIME TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
START_TIME TIMESTAMP NULL DEFAULT NULL,
END_TIME TIMESTAMP NULL DEFAULT NULL,
MAP_NAME VARCHAR(255),
ERA_NAME VARCHAR(255),
REPLAY_NAME VARCHAR(255),
primary key (INSTANCE_UUID, GAME_ID)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- information about the players in a particular game present in game_info
-- this is accurate at the start of the game, but is not currently updated if a side changes owners, someone disconnects, etc
-- USER_ID: the ID of the player, taken from the USERS table
-- SIDE_NUMBER: the side controlled by USER_ID
-- IS_HOST: if USER_ID is the game's host
-- FACTION: the faction being played by this side
-- STATUS: the status of the side, currently only updated at game end
create table game_player_info
(
INSTANCE_UUID CHAR(36) NOT NULL,
GAME_ID INT UNSIGNED NOT NULL,
USER_ID INT NOT NULL,
SIDE_NUMBER SMALLINT UNSIGNED NOT NULL,
IS_HOST VARCHAR(255) NOT NULL,
FACTION VARCHAR(255) NOT NULL,
primary key (INSTANCE_UUID, GAME_ID, SIDE_NUMBER)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- information about any modifications that the game present in game_info has enabled
create table game_modification_info
(
INSTANCE_UUID CHAR(36) NOT NULL,
GAME_ID INT UNSIGNED NOT NULL,
MODIFICATION_NAME VARCHAR(255) NOT NULL,
primary key (INSTANCE_UUID, GAME_ID, MODIFICATION_NAME)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;