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Rather than automatically putting the soundpath in the first frame, we collect a list of begin= keys and their locations. When it's time to convert, we check to see if any of those begin times match with the sound time, and if so, put sound in that [frame]. Only if there is no match do we default to the first frame, and we log a message noting the lack of a match.
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Renamed hero and leader nozoc ellipses to make them compatible with the automatic ellipse management
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The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures. The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution. Some portions of the source code can be used under different license terms, whenever stated as such in the source. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: http://forums.wesnoth.org/
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