wesnoth/data/units/Cavalryman.cfg
2006-01-08 19:53:54 +00:00

78 lines
1.6 KiB
INI

[unit]
id=Cavalryman
name= _ "Cavalryman"
race=human
image="units/human-loyalists/human-scout.png"
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-scout-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=mounted
movement=8
experience=34
level=1
alignment=lawful
advanceto=Dragoon
undead_variation=mounted
cost=17
usage=scout
#extra resistance for these units
[resistance]
blade=70
impact=60
cold=80
[/resistance]
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-loyalists/human-scout-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-loyalists/human-scout-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-scout-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]