mirror of
https://github.com/wesnoth/wesnoth
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78 lines
1.6 KiB
INI
78 lines
1.6 KiB
INI
[unit]
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id=Cavalryman
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name= _ "Cavalryman"
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race=human
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image="units/human-loyalists/human-scout.png"
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[movement_anim]
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[frame]
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begin=0
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end=250
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image="units/human-loyalists/human-scout-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/human-scout-defend.png"
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[/frame]
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[/defend]
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hitpoints=38
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movement_type=mounted
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movement=8
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experience=34
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level=1
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alignment=lawful
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advanceto=Dragoon
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undead_variation=mounted
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cost=17
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usage=scout
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#extra resistance for these units
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[resistance]
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blade=70
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impact=60
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cold=80
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[/resistance]
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unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
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Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="units/human-loyalists/human-scout-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/human-loyalists/human-scout-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=sword
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type=blade
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range=melee
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damage=6
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number=3
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[animation]
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[sound]
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time=-200
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sound=horse-canter.wav
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[/sound]
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/human-scout-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/human-scout-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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