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These orbs no longer look the same as the player's own orbs, so they won't cause confusion in multiplayer. The relevant part of the advanced preference now shows: ``` [ ] - Show ally orb [ ] - During ally’s turn, use a two-color orb to show movement Radio buttons for colors: ( ) ( ) ( ) ( ) ( ) ( ) ( ) ``` That offers these choices: * Don't show ally orbs at all * Always use the one-color (with ally color, not status) * Use the two-color when that ally is playing, single color at other times * Use the two-color when that ally is playing, no orb at other times Rename some `allied_orb` functions to be `ally_orb`. This makes them consistent with both the names of the corresponding `enemy_orb` functions and the WML attribute that's used in the preferences file. This probably doesn't need a change to the in-game help, at least for the en_US version of the documentation. The current text in data/core/help.cfg is: * Blue for allied units, except during that ally's own turn. * During the ally's own turn, their units will be shown with the colors showing whether the units can still move and attack; however their moves, and the corresponding orb changes, are delayed as explained in "Shroud and Fog of War'.
This directory is where PR authors can add a file per PR containing the text that should be added to the main changelog.md during the release process for the next version. The format should match that of the main changelog as well as use an existing category defined there. For example, a file could contain:
### Terrain
* Change codes "Irs, Ias, Icr, Ior, and Icn" to "Isr, Isa, Isc, Iwo, and Iwc", respectively
The purpose of this is to make it easier to add changelog entries with a PR while avoiding merge conflicts in the main changelog file if someone ends up merging their PR before yours.
The contents of this directory (aside from this README file) will then be deleted after each release.