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* Add new [screen_fade] WML action It takes (for now) the arguments: * red, green, blue = values between 0 and 255 * alpha = value between 0 and 255 * duration = time in ms over which to fade The game display is faded to the given colour over the duration. It will be left with an overlay of that colour and alpha until a screen_fade to 0 alpha is performed.
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers.
Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.