mirror of
https://github.com/wesnoth/wesnoth
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/*
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Copyright (C) 2006 - 2014 by Joerg Hinrichs <joerg.hinrichs@alice-dsl.de>
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wesnoth playlevel Copyright (C) 2003 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef PLAYMP_CONTROLLER_H_INCLUDED
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#define PLAYMP_CONTROLLER_H_INCLUDED
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#include "playsingle_controller.hpp"
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class turn_info;
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class playmp_controller : public playsingle_controller, public events::pump_monitor
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{
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public:
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playmp_controller(const config& level, game_state& state_of_game,
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const int ticks, const config& game_config, CVideo& video,
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bool skip_replay, bool blindfold_replay, bool is_host);
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virtual ~playmp_controller();
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static unsigned int replay_last_turn() { return replay_last_turn_; }
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static void set_replay_last_turn(unsigned int turn);
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bool counting_down();
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void reset_countdown();
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void think_about_countdown(int ticks);
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void process(events::pump_info &info);
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void maybe_linger();
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void process_oos(const std::string& err_msg) const;
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protected:
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virtual void handle_generic_event(const std::string& name);
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virtual void speak();
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virtual void whisper();
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virtual void shout();
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virtual void start_network();
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virtual void stop_network();
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virtual bool can_execute_command(const hotkey::hotkey_command& command, int index=-1) const;
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virtual possible_end_play_signal play_side();
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virtual possible_end_play_signal before_human_turn();
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virtual possible_end_play_signal play_human_turn();
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virtual void after_human_turn();
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virtual void finish_side_turn();
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virtual possible_end_play_signal play_network_turn();
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virtual void do_idle_notification();
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virtual possible_end_play_signal play_idle_loop();
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void linger();
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/** Wait for the host to upload the next scenario. */
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void wait_for_upload();
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int beep_warning_time_;
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mutable bool network_processing_stopped_;
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virtual void on_not_observer();
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void remove_blindfold();
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blindfold blindfold_;
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private:
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void set_end_scenario_button();
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void reset_end_scenario_button();
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static unsigned int replay_last_turn_;
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};
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#endif
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