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For any given event name, events execute in order of decreasing priority. Priority is a real number, and may be assigned via the `priority` attribute for the WML [event] tag, or through the Lua APIs: - wesnoth.game_events.add({priority = number}) - wesnoth.game_events.add_repeating(name, action, [priority]) Note that delayed variable substitution is not currently supported in the WML attribute.
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers.
Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.