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wesnoth
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Charles Dang
75636ee17c
MP Staging: some progress with getting the network processing working, as well as using the dialog for non-hosts
2016-09-29 13:37:22 +11:00
..
ai
Experimental AI: do not let AI try to recruit on fogged/shrouded hexes
2016-09-24 19:17:39 -07:00
campaigns
SotBE S6: use new syntax of wesnoth.put_unit() in custom AI code
2016-09-26 07:32:46 -07:00
core
refactored Troll Shaman animation
2016-09-27 01:11:01 +02:00
gui
MP Staging: some progress with getting the network processing working, as well as using the dialog for non-hosts
2016-09-29 13:37:22 +11:00
hardwired
…
languages
…
lua
Fix bug: Lua harm_unit
2016-09-19 17:40:41 -05:00
multiplayer
finish moving cavegen (cave_map_generator.cpp) to lua.
2016-09-17 20:52:49 +02:00
shaders
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test
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themes
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tools
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_main.cfg
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advanced_preferences.cfg
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COPYING.txt
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cores.cfg
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english.cfg
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game_config.cfg
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lan_server.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
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scenario-test.cfg
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schema-gui.cfg
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schema.cfg
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tips.cfg
tips: add tip to recall units instead of recruiting them if costs > 20
2016-09-22 16:12:04 +02:00