韦诺之战
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Guillaume Melquiond 5f2d71b016 At first it was supposed to be a small patch...
to fix weapons not being translated in the attack box. But now it also
handles the way the battle statistics are stored in memory: the
optional part is now strictly user-oriented, and hence can be fully
translated. As a consequence, the common part is much smaller, almost
a POD; it should speed up the AI since both the memory footprint and
the _struction time are notably reduced. To avoid changing too much
code, there are still two strings in the common structure in order to
handle attack specials; they could be replaced later on by an integer
bitset to further speed up the game.
2004-12-05 18:37:36 +00:00
config
data
doc
fonts
icons
images
intl
m4
music
po
sounds
src
tools
utils
.gitignore
ABOUT-NLS
autogen.sh
changelog
config.h.dummy
configure.ac
COPYING
copyright
Doxyfile
INSTALL
Makefile.am
MANUAL
MANUAL.brazilian
MANUAL.czech
MANUAL.danish
MANUAL.french
MANUAL.german
MANUAL.italian
MANUAL.norwegian
MANUAL.polish
MANUAL.spanish
MANUAL.swedish
README
setup.iss
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop

The games license is described in COPYING

Installation instructions can be found in INSTALL

A description of how to play the game can be found in MANUAL.

To get notified of new releases you can go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'

Wesnoth User and Developer Forums can be found at http://forum.wesnoth.org

Some user created campaigns can be found under 'UserScenarios' at http://wiki.wesnoth.org

For more information, visit the official Battle for Wesnoth web site: http://www.wesnoth.org

David White
davidnwhite@optusnet.com.au