mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 07:10:40 +00:00

Don’t check whether rating equals (or doesn’t equal) -9e99 or the like, verify that a valid move was found instead. Also, avoid setting variables to empty tables if not needed.
73 lines
2.4 KiB
Lua
73 lines
2.4 KiB
Lua
local AH = wesnoth.require "ai/lua/ai_helper.lua"
|
|
local BC = wesnoth.require "ai/lua/battle_calcs.lua"
|
|
local LS = wesnoth.require "lua/location_set.lua"
|
|
|
|
local ca_simple_attack = {}
|
|
|
|
function ca_simple_attack:evaluation(ai, cfg, self)
|
|
local units = AH.get_units_with_attacks {
|
|
side = wesnoth.current.side,
|
|
{ "and", cfg.filter }
|
|
}
|
|
if (not units[1]) then return 0 end
|
|
|
|
-- If cfg.filter_second is set, set up a map (location set)
|
|
-- of enemies that it is okay to attack
|
|
local enemy_map
|
|
if cfg.filter_second then
|
|
local enemies = wesnoth.get_units {
|
|
{ "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } },
|
|
{ "and", cfg.filter_second }
|
|
}
|
|
if (not enemies[1]) then return 0 end
|
|
|
|
enemy_map = LS.create()
|
|
for _,enemy in ipairs(enemies) do enemy_map:insert(enemy.x, enemy.y) end
|
|
end
|
|
|
|
-- Now find the best of the possible attacks
|
|
local attacks = AH.get_attacks(units, { include_occupied = true })
|
|
if (not attacks[1]) then return 0 end
|
|
|
|
local max_rating, best_attack = -9e99
|
|
for _, att in ipairs(attacks) do
|
|
local valid_target = true
|
|
if cfg.filter_second and (not enemy_map:get(att.target.x, att.target.y)) then
|
|
valid_target = false
|
|
end
|
|
|
|
if valid_target then
|
|
local attacker = wesnoth.get_unit(att.src.x, att.src.y)
|
|
local enemy = wesnoth.get_unit(att.target.x, att.target.y)
|
|
local dst = { att.dst.x, att.dst.y }
|
|
|
|
local rating = BC.attack_rating(attacker, enemy, dst)
|
|
|
|
if (rating > max_rating) then
|
|
max_rating, best_attack = rating, att
|
|
end
|
|
end
|
|
end
|
|
|
|
if best_attack then
|
|
self.data.SA_attack = best_attack
|
|
return cfg.ca_score
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
function ca_simple_attack:execution(ai, cfg, self)
|
|
local attacker = wesnoth.get_unit(self.data.SA_attack.src.x, self.data.SA_attack.src.y)
|
|
local defender = wesnoth.get_unit(self.data.SA_attack.target.x, self.data.SA_attack.target.y)
|
|
|
|
AH.movefull_outofway_stopunit(ai, attacker, self.data.SA_attack.dst.x, self.data.SA_attack.dst.y)
|
|
if (not attacker) or (not attacker.valid) then return end
|
|
if (not defender) or (not defender.valid) then return end
|
|
|
|
AH.checked_attack(ai, attacker, defender, (cfg.weapon or -1))
|
|
self.data.SA_attack = nil
|
|
end
|
|
|
|
return ca_simple_attack
|