mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 22:04:24 +00:00
69 lines
1.9 KiB
INI
69 lines
1.9 KiB
INI
#textdomain wesnoth
|
|
# Utility macros for manipulating map terrain and overlays.
|
|
|
|
# These don't depend on any other macros. Please don't change this.
|
|
# ! in comments is used in generating HTML documentation, ignore it otherwise.
|
|
|
|
#define MODIFY_TERRAIN TERRAIN X_SPAN Y_SPAN
|
|
# Changes the terrain at a given list of coordinates
|
|
#
|
|
# For example, we could make 14,15 and 14,16 grassland:
|
|
#! {MODIFY_TERRAIN Gg (14,14) (15,16)}
|
|
[terrain]
|
|
terrain={TERRAIN}
|
|
x={X_SPAN}
|
|
y={Y_SPAN}
|
|
[/terrain]
|
|
#enddef
|
|
|
|
#define MODIFY_TERRAIN_MASK X Y MASK_VALUE RULES_WML
|
|
# Changes the terrain for a given area
|
|
[terrain_mask]
|
|
x={X}
|
|
y={Y}
|
|
mask={MASK_VALUE}
|
|
{RULES_WML}
|
|
[/terrain_mask]
|
|
#enddef
|
|
|
|
#define SCATTER_IMAGE FILTER NUMBER IMAGE
|
|
# Place NUMBER copies of the IMAGE on map hexes matching FILTER.
|
|
# Does not check for collisions.
|
|
#
|
|
# This call will scatter 20 copies of a pine-tree graphic over grassland:
|
|
#! {SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
|
|
[store_locations]
|
|
{FILTER}
|
|
variable=random_placement_locations
|
|
[/store_locations]
|
|
|
|
{VARIABLE_OP random_string format "0..$random_placement_locations.length"}
|
|
|
|
{VARIABLE REPEAT_i 0}
|
|
|
|
[while]
|
|
[variable]
|
|
name=REPEAT_i
|
|
less_than={NUMBER}
|
|
[/variable]
|
|
|
|
[do]
|
|
{RANDOM $random_string}
|
|
|
|
{VARIABLE_OP random_placement_x format "$random_placement_locations[$random].x"}
|
|
{VARIABLE_OP random_placement_y format "$random_placement_locations[$random].y"}
|
|
|
|
[item]
|
|
image={IMAGE}
|
|
x,y=$random_placement_x,$random_placement_y
|
|
[/item]
|
|
|
|
{VARIABLE_OP REPEAT_i add 1}
|
|
[/do]
|
|
[/while]
|
|
|
|
{CLEAR_VARIABLE REPEAT_i}
|
|
|
|
{CLEAR_VARIABLE random_placement_locations}
|
|
#enddef
|