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https://github.com/wesnoth/wesnoth
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72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
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Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef BUTTON_H_INCLUDED
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#define BUTTON_H_INCLUDED
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#include "SDL.h"
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#include "../display.hpp"
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#include <vector>
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namespace gui {
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class button
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{
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public:
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struct error {};
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enum TYPE { TYPE_PRESS, TYPE_CHECK };
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button(display& disp, const std::string& label, TYPE type=TYPE_PRESS,
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const std::string& button_image="");
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button(const button& b);
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button& operator=(const button& b);
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~button();
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void set_check(bool check);
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bool checked() const;
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void draw();
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void set_x(int val);
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void set_y(int val);
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int width() const;
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int height() const;
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bool process(int mousex, int mousey, bool button);
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private:
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std::string label_;
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display* display_;
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SDL_Surface* image_, *pressedImage_, *activeImage_;
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int x_, y_;
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SDL_Rect textRect_;
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bool button_;
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enum STATE { UNINIT, NORMAL, ACTIVE, PRESSED };
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STATE state_;
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TYPE type_;
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bool hit(int x, int y) const;
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}; //end class button
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}
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#endif
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