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Previously faction_from_recruit would search for default_recruit= in [multiplayer_side]. This commit fixes it so that it seached for 'recruit' ('default recruit' is no attribute of [multiplayer_side]). This fixed behaviour breaks 'A new land' mp scenario becasue the faction now gets locked to the mp faction that matches the recruits best (loyalists), but in ANL we wants custon recruitlist and not Loyalists recruitlist. To Fix this i removed faction_from_recruit= from 'A new land's sides.