mirror of
https://github.com/wesnoth/wesnoth
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89 lines
5.2 KiB
INI
89 lines
5.2 KiB
INI
#textdomain wesnoth
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#macros with complex behaviours, mainly build by assembling the basics from internal-generics
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##########################################
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############ GENERIC #####################
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##########################################
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# take one of the images IMAGESTEM#
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# the chances are the same for all available images, even if the last ones are missing
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#define GENERIC_SINGLE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{GENERIC_SINGLE_PLFB ({TERRAIN}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define GENERIC_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}}
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#enddef
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#define GENERIC_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}}
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#enddef
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#define GENERIC_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}}
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#enddef
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#define GENERIC_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0-@R1-@R2)}
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()}
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0-@R1)}
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()}
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0)}
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()}
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{GENERIC_SINGLE_RANDOM_LFB ({TERRAIN}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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#enddef
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##########################################
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############ BORDER ######################
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##########################################
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# take one of the images IMAGESTEM#
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# the chances are the same for all available images, even if the last ones are missing
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#define BORDER_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_RESTRICTED4_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED4_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_RESTRICTED5_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED5_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_RESTRICTED6_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED6_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
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#enddef
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#define BORDER_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case.
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{BORDER_RESTRICTED6_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED5_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED4_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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{BORDER_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
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#enddef
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