mirror of
https://github.com/wesnoth/wesnoth
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305 lines
5.0 KiB
INI
305 lines
5.0 KiB
INI
#textdomain wesnoth
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# this does not use any external macros
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#define TRASH_DISABLE TERRAIN
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#arg FLAG
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detritus_medium#endarg
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_flag=litter_base,{FLAG},{FLAG}_drawn
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[/tile]
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probability=100
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[/terrain_graphics]
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#enddef
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#define TRASH_A TERRAIN PROB IMAGESTEM
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-@V.png
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variations="1;2;3;4;5"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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#enddef
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#define LITTER_BASE TERRAIN IMAGESTEM
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability=100
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4;5;6"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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#enddef
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##################### two neighbours ########################
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#define TRASH_B TERRAIN FLAG PROB VARIATIONS IMAGE
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# set flags
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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2 , 2
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN}
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has_flag=litter_base
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, *
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* , 2
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, 1
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* , 2
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN}
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has_flag=litter_base
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, *
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2 , 2
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN}
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has_flag=litter_base
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, *
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2 , *
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, 1
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2 , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN}
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has_flag=litter_base
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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# draw images
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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has_flag={FLAG}
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set_no_flag={FLAG}_drawn
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[/tile]
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probability={PROB}
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[image]
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name={IMAGE}-@V.png
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variations={VARIATIONS}
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base=90,144
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center=90,144
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layer=-200
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[/image]
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[/terrain_graphics]
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#enddef
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############################## Major ##########################
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#define TRASH_C TERRAIN FLAG FLAG2 PROB VARIATIONS IMAGE
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# set flags
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[terrain_graphics]
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map="
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, 2
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3 , 3
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, 1
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3 , 3
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, 2"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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has_flag={FLAG2}
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no_flag={FLAG}
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[/tile]
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[tile]
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pos=3
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 3
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3 , 2
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, 1
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2 , 3
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, 3"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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has_flag={FLAG2}
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no_flag={FLAG}
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[/tile]
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[tile]
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pos=3
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 3
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2 , 3
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, 1
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3 , 2
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, 3"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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has_flag={FLAG2}
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no_flag={FLAG}
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[/tile]
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[tile]
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pos=3
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no_flag={FLAG}
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[/tile]
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probability=100
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[/terrain_graphics]
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# draw images
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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has_flag={FLAG}
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set_no_flag={FLAG}_drawn
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[/tile]
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probability={PROB}
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[image]
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name={IMAGE}-@V.png
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variations={VARIATIONS}
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base=90,144
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center=90,144
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layer=-199
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[/image]
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[/terrain_graphics]
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#enddef
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