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https://github.com/wesnoth/wesnoth
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Most changes in this diff just rename macro formal args so they match what the type checker expects.
61 lines
2.7 KiB
INI
61 lines
2.7 KiB
INI
#textdomain wesnoth
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#define OVERLAY_RANDOM_LF TERRAINLIST LAYER FLAG IMAGESTEM
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{OVERLAY_PLF ({TERRAINLIST}) 11 {LAYER} {FLAG} {IMAGESTEM}9}
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{OVERLAY_PLF ({TERRAINLIST}) 12 {LAYER} {FLAG} {IMAGESTEM}8}
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{OVERLAY_PLF ({TERRAINLIST}) 14 {LAYER} {FLAG} {IMAGESTEM}7}
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{OVERLAY_PLF ({TERRAINLIST}) 16 {LAYER} {FLAG} {IMAGESTEM}6}
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{OVERLAY_PLF ({TERRAINLIST}) 20 {LAYER} {FLAG} {IMAGESTEM}5}
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{OVERLAY_PLF ({TERRAINLIST}) 25 {LAYER} {FLAG} {IMAGESTEM}4}
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{OVERLAY_PLF ({TERRAINLIST}) 33 {LAYER} {FLAG} {IMAGESTEM}3}
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{OVERLAY_PLF ({TERRAINLIST}) 50 {LAYER} {FLAG} {IMAGESTEM}2}
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{OVERLAY_PLF ({TERRAINLIST}) 100 {LAYER} {FLAG} {IMAGESTEM}}
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#enddef
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#meta-macro OVERLAY_RANDOM TERRAIN L=LAYER=0 F=FLAG=overlay IMAGESTEM
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#define VILLAGE_RANDOM TERRAINLIST IMAGESTEM
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{OVERLAY_RANDOM_LF ({TERRAINLIST}) 0 village {IMAGESTEM} }
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#enddef
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#define TERRAIN_BASE_RANDOM_LF TERRAIN LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_PLF ({TERRAIN}) 11 {LAYER} {FLAG} {IMAGESTEM}9}
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{TERRAIN_BASE_PLF ({TERRAIN}) 12 {LAYER} {FLAG} {IMAGESTEM}8}
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{TERRAIN_BASE_PLF ({TERRAIN}) 14 {LAYER} {FLAG} {IMAGESTEM}7}
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{TERRAIN_BASE_PLF ({TERRAIN}) 16 {LAYER} {FLAG} {IMAGESTEM}6}
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{TERRAIN_BASE_PLF ({TERRAIN}) 20 {LAYER} {FLAG} {IMAGESTEM}5}
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{TERRAIN_BASE_PLF ({TERRAIN}) 25 {LAYER} {FLAG} {IMAGESTEM}4}
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{TERRAIN_BASE_PLF ({TERRAIN}) 33 {LAYER} {FLAG} {IMAGESTEM}3}
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{TERRAIN_BASE_PLF ({TERRAIN}) 50 {LAYER} {FLAG} {IMAGESTEM}2}
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{TERRAIN_BASE_PLF ({TERRAIN}) 100 {LAYER} {FLAG} {IMAGESTEM}}
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#enddef
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#meta-macro TERRAIN_BASE_RANDOM TERRAINLIST L=LAYER=-1000 F=FLAG=base IMAGESTEM
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_RANDOM TERRAIN L=LAYER=0 F=FLAG=overlay IMAGESTEM
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#Please do not modify
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#define OVERLAY_RANDOM_F TERRAIN FLAG IMAGESTEM
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{OVERLAY_RANDOM_LF ({TERRAIN}) 0 ({FLAG}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_L TERRAIN LAYER IMAGESTEM
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{OVERLAY_RANDOM_LF ({TERRAIN}) ({LAYER}) overlay ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM TERRAIN IMAGESTEM
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{OVERLAY_RANDOM_LF ({TERRAIN}) 0 overlay ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro TERRAIN_BASE_RANDOM TERRAINLIST L=LAYER=-1000 F=FLAG=base IMAGESTEM
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#Please do not modify
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#define TERRAIN_BASE_RANDOM_F TERRAINLIST FLAG IMAGESTEM
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{TERRAIN_BASE_RANDOM_LF ({TERRAINLIST}) -1000 ({FLAG}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RANDOM_L TERRAINLIST LAYER IMAGESTEM
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{TERRAIN_BASE_RANDOM_LF ({TERRAINLIST}) ({LAYER}) base ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RANDOM TERRAINLIST IMAGESTEM
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{TERRAIN_BASE_RANDOM_LF ({TERRAINLIST}) -1000 base ({IMAGESTEM})}
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#enddef
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#end of generated code
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