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If we try to send a message immediately after signaling SIGHUP to wesnothd, it won't get caught by wesnothd, probably because the control socket is being reopened just as the message arrives. Thus, we need a 1 second delay after the signal. This was fixed in production a while ago but I forgot to commit the change.
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers. Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.