wesnoth/data/gui/default/window/mp_create_game.cfg
2009-08-09 08:37:06 +00:00

574 lines
9.4 KiB
INI

#textdomain wesnoth-lib
###
### Definition of the window to create an MP game. This where the map and it's
### parameters are selected.
###
[window]
id = "mp_create_game"
description = "MP create game dialog."
[resolution]
definition = "default"
automatic_placement = "true"
vertical_placement = "center"
horizontal_placement = "center"
[grid]
# Title
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "title"
label = _ "Create Game"
[/label]
[/column]
[/row]
# Name of the game
[row]
grow_factor = 0
[column]
grow_factor = 1
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Name of game:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[text_box]
id = "game_name"
definition = "default"
label = _ "Name of game:"
[/text_box]
[/column]
[/row]
[/grid]
[/column]
[/row]
# Main area
[row]
grow_factor = 1
[column]
grow_factor = 1
[grid]
[row]
grow_factor = 1
# minimap
[column]
grow_factor = 0
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 0
# horizontal_grow = "true" FIXME enable
# vertical_grow = "true" FIXME enable
border = "all"
border_size = 5
horizontal_alignment = "left"
[minimap]
id = "minimap"
definition = "default"
[/minimap]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
id = "map_players"
definition = "default"
label = _ "Players: "
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
id = "map_size"
definition = "default"
label = _ "Map size: "
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Era:"
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = "era"
definition = "default"
label = _ "Default"
[/button]
[/column]
[/row]
[row]
# last item needs to grow and align at top so the things won't get centered.
grow_factor = 1
[column]
grow_factor = 0
vertical_alignment = "top"
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = "password"
definition = "default"
label = _ "Set Password"
[/button]
[/column]
[/row]
[/grid]
[/column]
# map listbox
[column]
grow_factor = 1
[grid]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Map to play:"
[/label]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[listbox]
id = "map_list"
definition = "default"
linked_widgets_disabled = "true"
[list_definition]
[row]
[column]
grow_factor = 1
horizontal_grow = "true"
[toggle_button]
definition = "listbox_text"
return_value_id = "ok"
[/toggle_button]
[/column]
[/row]
[/list_definition]
[/listbox]
[/column]
[/row]
[/grid]
[/column]
# settings
[column]
grow_factor = 0
[grid]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "use_map_settings"
definition = "default"
label = _ "Use map settings"
[/toggle_button]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Number of turns"
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[slider]
id = "turn_count"
definition = "default"
minimum_value = 1
maximum_value = 100
step_size = 1
maximum_value_label = _"Unlimited"
[/slider]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Village gold"
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[slider]
id = "village_gold"
definition = "default"
minimum_value = 1
maximum_value = 5
step_size = 1
[/slider]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Experience modifier"
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[slider]
id = "experience_modifier"
definition = "default"
minimum_value = 30
maximum_value = 200
step_size = 10
[/slider]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "fog"
definition = "default"
label = _ "Fog of War"
[/toggle_button]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "shroud"
definition = "default"
label = _ "Shroud"
[/toggle_button]
[/column]
[/row]
[row]
# last item needs to grow and align at top so the things won't get centered.
grow_factor = 1
[column]
grow_factor = 0
vertical_alignment = "top"
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "random_start_time"
definition = "default"
label = _ "Random start time"
[/toggle_button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/column]
[/row]
# button bar
[row]
grow_factor = 0
[column]
grow_factor = 1
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "ok"
definition = "default"
label = _ "Create game"
[/button]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = "cancel"
definition = "default"
label = _ "Cancel"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]