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With this it puts the player back to the title screen after showing an error dialog, so it's not much better, but at least it's not a crash. Fixes issue 7164. We weren't able to work out what caused the file corruption reported, but I believe it's a race condition about saving while the AI is recruiting. The file in the bug report has a `[snapshot]` tag with `init_side_done=yes` but without a `playing_team` attribute, which must be the result of `game_state::write()` when not in the `PLAY` phase. Loading such a file causes `game_state::start_event_fired_ == false`, and triggers `play_controller::start_game` to call `replay::add_start_if_not_there_yet`. The i18n'd string is reused from `game_launcher.cpp`.
127 B
127 B
Miscellaneous and Bug Fixes
- Avoid an assert in
replay::add_start_if_not_there_yet
with corrupt files (issue #7154)