mirror of
https://github.com/wesnoth/wesnoth
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548 lines
7.3 KiB
INI
548 lines
7.3 KiB
INI
# Terrain configuration file. Defines how the terrain _work_ in the game. How
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# the terrains _look_ is defined in terrain_graphics.cfg .
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# NOTE: terrain id's are used implicitly by the in-game help:
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# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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[terrain]
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symbol_image=void
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id=shroud
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name= _ "Shroud"
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char=" "
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[/terrain]
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[terrain]
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symbol_image=fog
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id=fog
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name= _ "Fog"
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char="~"
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[/terrain]
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[terrain]
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symbol_image=ocean
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id=deep_water
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name= _ "Deep Water"
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char=s
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submerge=0.5
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unit_height_adjust=-3
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[/terrain]
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[terrain]
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symbol_image=coast
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id=shallow_water
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name= _ "Shallow Water"
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char=c
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submerge=0.4
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unit_height_adjust=-4
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[/terrain]
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[terrain]
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symbol_image=swampwater-tile
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id=swamp_water
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name= _ "Swamp"
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char=w
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submerge=0.4
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unit_height_adjust=-3
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[/terrain]
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[terrain]
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symbol_image=ford
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id=ford
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name= _ "River Ford"
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char=k
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aliasof=gc
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submerge=0.3
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unit_height_adjust=-4
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[/terrain]
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[terrain]
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symbol_image=bridge-n-s-tile
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id=bridge
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name= _ "Bridge"
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char=|
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aliasof=gc
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[/terrain]
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[terrain]
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symbol_image=bridge-ne-sw-tile
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id=bridgediag1
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name= _ "Bridge"
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char=/
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aliasof=gc
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[/terrain]
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[terrain]
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symbol_image=bridge-se-nw-tile
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id=bridgediag2
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name= _ "Bridge"
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char=\
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aliasof=gc
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[/terrain]
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# ---------- L A N D S T A R T S H E R E
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#Old desert
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[terrain]
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symbol_image=sand
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id=sand
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name= _ "Sand"
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char=d
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[/terrain]
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#New desert
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[terrain]
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symbol_image=desert
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id=desert
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name= _ "Desert"
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char=I
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aliasof=d
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[/terrain]
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[terrain]
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symbol_image=road
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id=road
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name= _ "Road"
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char=R
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aliasof=g
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[/terrain]
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[terrain]
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symbol_image=desert-road
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id=road
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name= _ "Road"
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char=E
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aliasof=g
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[/terrain]
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[terrain]
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symbol_image=dirt
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id=dirt
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name= _ "Dirt"
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char=r
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aliasof=g
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[/terrain]
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#grassland should contain mostly plain grassland, but occasionally
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#a few rocks
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[terrain]
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symbol_image=grassland-r1
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id=grassland
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name= _ "Grassland"
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char=g
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[/terrain]
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[terrain]
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symbol_image=savanna
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id=savanna
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name= _ "Savanna"
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char=G
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aliasof=g
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[/terrain]
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# ------- V I L L A G E S
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[terrain]
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symbol_image=village-human-tile
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id=village
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name= _ "Village"
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char=v
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-coast-tile
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id=mermen_village
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name= _ "Village"
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char=Z
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aliasof=c
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submerge=0.4
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unit_height_adjust=-4
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-swampwater-tile
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id=swamp_village
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name= _ "Village"
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char=Y
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aliasof=vw
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-elven-tile
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id=village
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name= _ "Village"
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char=t
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aliasof=v
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-desert-tile
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id=desert_village
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name= _ "Village"
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char=B
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aliasof=vI
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-desert2-tile
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id=desert_village
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name= _ "Village"
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char=U
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aliasof=vI
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=desert-oasis
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id=oasis
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name= _ "Oasis"
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char=P
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aliasof=I
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heals=8
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#gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-tropical-tile
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id=tropical_forest_village
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name= _ "Village"
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char=L
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aliasof=v
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-human-hills-tile
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id=hill_village
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name= _ "Village"
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char=a
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aliasof=vh
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-human-snow-hills-tile
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id=snow-hill_village
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name= _ "Village"
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char=A
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aliasof=vh
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-human-mountain-tile
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id=mountain_village
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name= _ "Village"
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char=b
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aliasof=vm
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-snow-tile
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id=snow_village
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name= _ "Village"
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char=V
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aliasof=v
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-elven-snow-tile
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id=elven_snow_village
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name= _ "Village"
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char=e
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aliasof=v
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-cave-tile
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id=underground_village
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name= _ "Village"
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char=D
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aliasof=vu
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heals=8
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gives_income=true
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[/terrain]
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[terrain]
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symbol_image=village-dwarven-tile
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id=dwarven_village
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name= _ "Village"
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char=p
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aliasof=vu
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heals=8
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gives_income=true
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[/terrain]
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# ------- E N D V I L L A G E S
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[terrain]
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symbol_image=snow
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id=tundra
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name= _ "Snow"
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char=S
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[/terrain]
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[terrain]
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symbol_image=ice
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id=ice
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name= _ "Ice"
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char=i
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unit_height_adjust=-2
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aliasof=S
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[/terrain]
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[terrain]
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symbol_image=hills-variation1
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id=hills
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name= _ "Hills"
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char=h
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[/terrain]
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[terrain]
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symbol_image=desert-hills
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id=desert_hills
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name= _ "Dunes"
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char=J
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aliasof=dh
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mvt_alias=-dh
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[/terrain]
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[terrain]
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symbol_image=snow-hills
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id=snow_hills
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name= _ "Snow Hills"
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char=H
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aliasof=Sh
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mvt_alias=-Sh
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[/terrain]
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[terrain]
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symbol_image=cave-hills-variation1
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id=rocky_cave
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name= _ "Rockbound Cave"
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char=[
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aliasof=uh
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mvt_alias=-uh
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[/terrain]
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[terrain]
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symbol_image=mountain-tile
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id=mountains
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name= _ "Mountains"
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char=m
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[/terrain]
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[terrain]
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symbol_image=desert-mountains
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id=desert_mountains
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name= _ "Mountains"
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char=M
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aliasof=m
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[/terrain]
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[terrain]
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symbol_image=forest-tile
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id=forest
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name= _ "Forest"
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char=f
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[/terrain]
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[terrain]
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symbol_image=mushrooms-tile
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id=fungus
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name= _ "Mushroom Grove"
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char=]
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[/terrain]
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[terrain]
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symbol_image=tropical-forest-tile
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id=tropical_forest
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name= _ "Tropical Forest"
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aliasof=f
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char=T
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[/terrain]
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[terrain]
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symbol_image=snow-forest-tile
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id=snow_forest
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name= _ "Snow Forest"
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char=F
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aliasof=Sf
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mvt_alias=-Sf
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[/terrain]
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[terrain]
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symbol_image=cave-floor1
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id=cave
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name= _ "Cave"
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char=u
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[/terrain]
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[terrain]
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symbol_image=cave-beam-tile
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id=cave_beam
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name= _ "Cave Lit"
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char='
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aliasof=u
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light=25
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[/terrain]
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[terrain]
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symbol_image=cloud-tile
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id=cloud
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name= _ "Impassable Mountains"
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char=&
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aliasof=W
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[/terrain]
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[terrain]
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symbol_image=cavewall
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id=cavewall
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name= _ "Cave Wall"
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char=W
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[/terrain]
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[terrain]
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symbol_image=chasm-tile
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id=canyon
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name= _ "Chasm"
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char=X
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[/terrain]
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[terrain]
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symbol_image=lava
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id=lava
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name= _ "Lava"
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char=l
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aliasof=X
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light=25
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[/terrain]
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[terrain]
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symbol_image=great-tree-tile
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id=great_tree
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name= _ "Great Tree"
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aliasof=f
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char="?"
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[/terrain]
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# ----------- V A R I O U S C A S T L E S:
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[terrain]
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symbol_image=castle-tile
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id=castle
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name= _ "Castle"
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char=C
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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symbol_image=encampment-tile
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id=encampment
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name= _ "Encampment"
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char=n
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aliasof=C
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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symbol_image=dwarven_castle-tile
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id=dwarven_castle
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name= _ "Dwarven Castle"
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char=o
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aliasof=C
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unit_height_adjust=0
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recruit_onto=true
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[/terrain]
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[terrain]
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symbol_image=keep-tile
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id=keep
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name= _ "Keep"
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char=K
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unit_height_adjust=8
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aliasof=C
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recruit_from=true
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recruit_onto=true
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[/terrain]
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#this is commented-out until someone actually makes it work
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#[terrain]
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#char=O
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#id=orccastle
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#aliasof=C
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#symbol_image=orccastle
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#[/terrain]
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[terrain]
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symbol_image=castle-ruin-tile
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id=ruin
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name= _ "Ruin"
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char=N
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aliasof=C
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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symbol_image=castle-sunken-ruin-tile
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id=sunkenruin
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name= _ "Sunken Ruin"
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char=Q
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aliasof=Cc
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submerge=0.4
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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symbol_image=castle-swamp-ruin-tile
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id=swampruin
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name= _ "Swamp Ruin"
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char=q
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aliasof=Cw
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submerge=0.4
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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# 'x', 'y' and 'z' are reserved chars
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# They can be used at the discretion of campaign designers
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#ifdef CAMPAIGN_EASTERN_INVASION
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[terrain]
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symbol_image=castle
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id=castle
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name= _ "Castle"
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char=y
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aliasof=W
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[/terrain]
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#endif
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