Tomasz Śniatowski 678d338966 Do not call setlocale with LC_ALL on windows...
...when trying to set the unavailable on win32 LC_MESSAGES, instead
just return. Also only set LANG env var when setting LC_MESSAGES and
never set the LC_ALL var. This fixes the units not submerging bug and
possibly more issues as floats will now load correctly regardless of
locale.
2009-03-28 14:40:06 +01:00
2009-03-22 13:45:05 +00:00
2009-03-24 01:54:08 +01:00
2009-03-25 22:05:55 +00:00
2009-03-28 06:58:16 +00:00
2009-03-22 18:59:12 +00:00
2009-03-22 21:31:03 +00:00
2009-03-23 09:39:17 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
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