wesnoth/data/themes/default.cfg
Jörg Hinrichs 9c7884f6fb Adding support for observers in multiplayer to pause...
...and continue the game at any time (special greetings to boucman ;-).
2009-02-08 22:15:06 +00:00

1029 lines
28 KiB
INI

#textdomain wesnoth
# wmlscope: set export=no
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
name=null
[resolution]
width=1
height=1
[/resolution]
[/theme]
[theme]
name=Default
#define DEFAULT_FONT_NORMAL
14 #enddef
#define DEFAULT_FONT_SMALL
12 #enddef
#define DEFAULT_FONT_TINY
10 #enddef
#define DEFAULT_FONT_REALLYTINY
9 #enddef
#define DEFAULT_FONT320_NORMAL
8 #enddef
#define DEFAULT_FONT320_SMALL
7 #enddef
#define DEFAULT_FONT320_TINY
7 #enddef
{themes/macros.cfg}
[resolution]
id=1024x768
width=1024
height=768
[screen]
# this is only useful as a ref for other rects
id=screen
rect="0,0,1024,768"
[/screen]
[panel]
id=top-panel
image=themes/top-bg.png
ref=screen
rect="=,=,=,+26"
xanchor=top
yanchor=fixed
[/panel]
[main_map]
id=main-map
rect="=,+0,+882,768"
xanchor=left
yanchor=top
[/main_map]
[main_map_border]
border_size = 0.5
background_image = "terrain/off-map/background.png"
# this image is processed by the terrain matching code so should be
# in the terrains directory and should ommit the 'terrain/' prefix
# and the '.png' suffix
tile_image = "off-map/alpha"
corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
# odd means the corner is on a tile with an odd x value,
# the tile is the ingame tile not the odd in C++
corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
border_image_left = "terrain/off-map/fade_border_left.png"
border_image_right = "terrain/off-map/fade_border_right.png"
border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
border_image_top_even = "terrain/off-map/fade_border_top_even.png"
border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
[/main_map_border]
# rightside panel
[panel]
id=top-right-panel
image=themes/rightside.png
rect="+0,=+0,1024,+284"
xanchor=right
yanchor=fixed
[/panel]
[panel]
id=middle-right-panel
image=themes/rightside-bg.png
rect="=,+0,=,+421"
xanchor=right
yanchor=top
[/panel]
[panel]
id=bottom-right-panel
image=themes/rightside-bottom.png
rect="=,+0,=,768"
xanchor=right
yanchor=bottom
[/panel]
[menu]
id=menu-main
title= _ "Menu"
image=lite
items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit
ref=top-panel
rect="=+3,=+1,+100,=-4"
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=actions-menu
title= _ "Actions"
image=lite
items=undo,redo,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,delayshroud,updateshroud,endturn
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
is_context_menu=true
items=wml,undo,redo,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,delayshroud,updateshroud,cycle,endturn
[/menu]
[mini_map]
id=mini-map
ref=top-right-panel
rect="=+10,=+7,=-7,+143"
xanchor=right
yanchor=fixed
[/mini_map]
[menu]
id=button-endturn
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=bottom-right-panel
rect="=+17,=+7,+80,+20"
xanchor=right
yanchor=bottom
[/menu]
[panel]
id=turn-panel
image=themes/status-bg.png
ref=actions-menu
rect="+5,=+1,+80,+19"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=gold-panel
image=themes/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=villages-panel
image=themes/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=units-panel
image=themes/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=upkeep-panel
image=themes/status-bg.png
rect="+5,=,+90,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=income-panel
image=themes/status-bg.png
rect="+5,=,+80,="
xanchor=fixed
yanchor=fixed
[/panel]
{COUNTDOWN_THEME}
# HP/XP
[label]
id=label-hp
font_size={DEFAULT_FONT_TINY}
text= _ "HP"
ref=top-right-panel
rect="=+84,=+209,+54,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=label-xp
font_size={DEFAULT_FONT_TINY}
text= _ "XP"
# FIXME: should be ref=unit-hp
rect="=,+14,=,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=gold-icon
icon=themes/gold.png
text= _ "gold"
ref=gold-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=villages-icon
icon=themes/villages.png
text= _ "villages"
ref=villages-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=units-icon
icon=themes/units.png
text= _ "units"
ref=units-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=upkeep-icon
icon=themes/upkeep.png
text= _ "upkeep"
ref=upkeep-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=income-icon
icon=themes/income.png
text= _ "income"
ref=income-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[status]
# the time of day image
[time_of_day]
id=image-tod
ref=top-right-panel
rect="=+10,=+159,=-7,+39"
xanchor=right
yanchor=fixed
[/time_of_day]
#put the side playing indicator next to the turn indicator
[side_playing]
id=icon-sideplaying
ref=turn-panel
rect="=+3,=+2,+25,+17"
xanchor=fixed
yanchor=fixed
[/side_playing]
# the game status
[turn]
id=turn
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/turn]
[gold]
id=gold
font_size={DEFAULT_FONT_SMALL}
ref=gold-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/gold]
[villages]
id=villages
font_size={DEFAULT_FONT_SMALL}
ref=villages-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/villages]
[num_units]
id=num-units
font_size={DEFAULT_FONT_SMALL}
ref=units-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/num_units]
[upkeep]
id=status-upkeep
font_size={DEFAULT_FONT_SMALL}
ref=upkeep-icon
rect="+4,=,+50,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/upkeep]
[income]
id=status-income
font_size={DEFAULT_FONT_SMALL}
ref=income-icon
rect="+4,=,+40,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/income]
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
# This panel encloses the location information displays and the
# observer icon. This separate container is used so that we can
# make the terrain name display stretch to fill all available space
# so that the long strings don't get cut off as easily.
[panel]
id=terrain-panel
rect="+0,=,1024,="
xanchor=left
yanchor=fixed
[/panel]
# The size of these rectangles only accommodates hex coordinates
# up to 99. If either is over that maximum the movement cost will
# be pushed off the right end.
[position]
id=status-position
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+15,=,+95,="
xanchor=fixed
yanchor=fixed
[/position]
[terrain]
id=status-terrain
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+115,=,=-24,="
xanchor=left
yanchor=fixed
[/terrain]
[observers]
id=observers
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+16,+16"
xanchor=right
yanchor=fixed
[/observers]
#unit stats here
[unit_image]
id=unit-image
ref=top-right-panel
rect="=+9,=+215,+72,+72"
xanchor=right
yanchor=fixed
[/unit_image]
[unit_name]
id=unit-description
font_size={DEFAULT_FONT_NORMAL}
ref=middle-right-panel
rect="=+9,=+3,=-2,+18"
xanchor=right
yanchor=fixed
[/unit_name]
[unit_type]
id=unit-type
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_type]
[unit_race]
id=unit-race
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_race]
[unit_level]
id=unit-level
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^level"
prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_level]
[unit_alignment]
id=unit-alignment
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_alignment]
[unit_traits]
id=unit-traits
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_traits]
[unit_abilities]
id=unit-abilities
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_abilities]
[unit_moves]
id=unit-moves
font_size={DEFAULT_FONT_SMALL}
ref=unit-abilities
rect="=,+0,=+2,+16"
prefix= _ "statuspanel^movement"
prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_moves]
[unit_hp]
id=unit-hp
font_size={DEFAULT_FONT_SMALL}
ref=label-hp
rect="=,+0,+54,+14"
#prefix=hp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_hp]
[unit_xp]
id=unit-xp
font_size={DEFAULT_FONT_SMALL}
ref=label-xp
rect="=,+0,+54,+14"
#prefix=xp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_xp]
# current position not usable, overlays with the status indication (like slow)
# please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[unit_weapons]
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-moves
rect="=+0,+0,=,730"
xanchor=right
yanchor=top
[/unit_weapons]
[unit_status]
id=unit-status
font_size={DEFAULT_FONT_SMALL}
ref=unit-xp
rect="=+1,+3,=,+16"
xanchor=right
yanchor=fixed
[/unit_status]
[/status]
{REPLAY_THEME DEFAULT_FONT_SMALL}
[/resolution]
# make sure not to use those if tinygui is set, otherwise it will look strange (it will look strange starting at 1024x768 this way)
#ifndef TINY
[partialresolution]
id=800x600
inherits=1024x768
width=800
height=600
# some changes to the display to have stuff look better on 800x600
# using a right pane with a smaller minimap to achieve this
# use backgound with 40px less for minimap
[change]
id=top-right-panel
image=themes/rightside-small.png
rect="+0,=+0,1024,+244"
[/change]
# increase size in middle panel since minimap is 40px smaller
# give it additional 10px and move the end-turn button down
[change]
id=middle-right-panel
rect="=,+0,=,+471"
[/change]
# reduce vertical size of minimap by 40px
[change]
id=mini-map
rect="=+10,=+7,=-7,+103"
[/change]
# shift tod image up by 40px rel to 768px
[change]
id=image-tod
rect="=+10,=+119,=-7,+39"
[/change]
# fixing this one fixes HP/XP/unit status
[change]
id=label-hp
font_size={DEFAULT_FONT_TINY}
rect="=+84,=+169,+54,+12"
[/change]
# shift unit image up by 40px rel to 768px
[change]
id=unit-image
rect="=+9,=+175,+72,+72"
[/change]
[change]
id=button-endturn
rect="=+17,=+3,+80,+20"
[/change]
# adjust allowed heigth for displaying weapon stuff
[change]
id=unit-weapons
ref=unit-moves
font_size={DEFAULT_FONT_SMALL}
rect="=+0,+0,=,738"
[/change]
# fix top pane at 800x600
[change]
id=turn-panel
rect="+5,=+1,+80,+19"
[/change]
[change]
id=gold-panel
rect="+5,=,+61,="
[/change]
[change]
id=villages-panel
rect="+5,=,+61,="
[/change]
[change]
id=units-panel
rect="+5,=,+55,="
[/change]
[change]
id=upkeep-panel
rect="+5,=,+80,="
[/change]
[change]
id=income-panel
rect="+5,=,+55,="
[/change]
[change]
id=turn
rect="+4,=,+55,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=gold
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=villages
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=num-units
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=status-upkeep
rect="+4,=,+40,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=status-income
rect="+4,=,+30,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=timeout-panel
rect="+5,=,+55,="
[/change]
[change]
id=report_timeout
font_size={DEFAULT_FONT_TINY}
rect="+0,=,+35,+20"
[/change]
[change]
id=status-position
rect="=+5,=,+80,="
font_size={DEFAULT_FONT_TINY}
[/change]
[/partialresolution]
[partialresolution]
id=800x480
inherits=800x600
width=800
height=480
[remove]
id=unit-race
[/remove]
# use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
[change]
id=unit-description
font_size={DEFAULT_FONT_SMALL}
rect="=+9,=+3,=-2,+16"
[/change]
[change]
id=unit-type
font_size={DEFAULT_FONT_REALLYTINY}
rect="=,+0,=,+11"
[/change]
# placing the unit level right of the alignment
# doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
# this does not happen with this order
[change]
id=unit-level
font_size={DEFAULT_FONT_REALLYTINY}
rect="=+72,+0,=,+11"
[/change]
[change]
id=unit-alignment
font_size={DEFAULT_FONT_REALLYTINY}
rect="=-72,=,=,+11"
[/change]
[change]
id=unit-traits
font_size={DEFAULT_FONT_REALLYTINY}
rect="=,+0,=,+11"
[/change]
[change]
id=unit-abilities
font_size={DEFAULT_FONT_REALLYTINY}
rect="=,+0,=,+11"
[/change]
[change]
id=unit-moves
font_size={DEFAULT_FONT_REALLYTINY}
rect="=,+0,=,+11"
[/change]
[change]
id=unit-weapons
font_size={DEFAULT_FONT_REALLYTINY}
rect="=,+0,=,455"
[/change]
[/partialresolution]
#endif
# Everything below is only relevant if tinygui is activated at compile time. Putting it into a #ifdef so that there is nothing to choke about if that is not the case
#ifdef TINY
[partialresolution]
id=400x300
width=400
height=300
inherits=1024x768
[change]
id=top-panel
rect="=,=,=,+15"
[/change]
[change]
id=main-map
rect="=,+0,+953,768"
[/change]
[change]
id=top-right-panel
rect="+0,=-1,1024,+125"
[/change]
[change]
id=middle-right-panel
rect="=,+0,=,+610"
[/change]
[change]
id=menu-main
rect="=,=,+5,=-2"
[/change]
[change]
id=actions-menu
rect="=+30,=,+5,="
[/change]
[change]
id=mini-map
rect="=+5,=+3,=-4,+64"
[/change]
[add]
[menu]
id=zoom-in
title="+" #wmllint: ignore
font_size={DEFAULT_FONT320_SMALL}
items=zoomin
ref=top-panel
rect="997,=,5,="
xanchor=right
yanchor=top
[/menu]
[menu]
id=zoom-out
title="-" #wmllint: ignore
font_size={DEFAULT_FONT320_SMALL}
items=zoomout
rect="=+15,=,5,="
xanchor=right
yanchor=top
[/menu]
[/add]
[change]
id=button-endturn
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=bottom-right-panel
rect="=+14,=+3,+300,+14"
[/change]
[change]
id=turn-panel
ref=top-panel
rect="=+175,=+1,+80,=-1"
[/change]
[change]
id=gold-panel
rect="+3,=,+90,="
[/change]
[change]
id=villages-panel
rect="+3,=,+80,="
[/change]
[change]
id=units-panel
rect="+3,=,+80,="
[/change]
[change]
id=upkeep-panel
rect="+3,=,+90,="
[/change]
[change]
id=income-panel
rect="+3,=,+80,="
[/change]
[change]
id=label-hp
font_size={DEFAULT_FONT320_TINY}
rect="=+42,=+93,+12,+8"
[/change]
[change]
id=label-xp
font_size={DEFAULT_FONT320_TINY}
rect="=,+8,=,+8"
[/change]
[change]
id=gold-icon
rect="=+3,=+1,+16,+8"
[/change]
[change]
id=villages-icon
rect="=+4,=+1,+16,+8"
[/change]
[change]
id=units-icon
rect="=+3,=+1,+16,+8"
[/change]
[change]
id=upkeep-icon
rect="=+3,=+1,+16,+8"
[/change]
[change]
id=income-icon
rect="=+3,=+1,+16,+8"
[/change]
[change]
id=image-tod
rect="=+5,=+71,=-0,+17"
[/change]
[change]
id=icon-sideplaying
rect="=+3,=+1,+20,+8"
[/change]
# timer panel too big...
[change]
id=timeout-panel
rect="+5,=,+90,="
[/change]
[change]
id=report_timeout
font_size={DEFAULT_FONT320_SMALL}
rect="+0,=,+62,+16"
[/change]
[change]
id=time-icon
rect="=+3,=+1,+16,+8"
[/change]
# replay panel not wide enough, for the dirty hacks used see data/themes/macros.cfg
# adjust top bar
[change]
id=turn
font_size={DEFAULT_FONT320_SMALL}
rect="+4,=,+58,+8"
[/change]
[change]
id=gold
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+58,+8"
[/change]
[change]
id=villages
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+58,+8"
[/change]
[change]
id=num-units
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+58,+8"
[/change]
[change]
id=status-upkeep
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+58,+8"
[/change]
[change]
id=status-income
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+58,+8"
[/change]
[remove]
id=status-terrain
[/remove]
[change]
id=status-position
font_size={DEFAULT_FONT320_SMALL}
rect="+10,=,+170,+12"
[/change]
[remove]
id=observers
rect="+5,=,+8,+8"
[/remove]
# adjust right pane
[change]
id=unit-image
rect="=+5,=+92,+36,+36"
[/change]
[change]
id=unit-description
font_size={DEFAULT_FONT320_NORMAL}
rect="=+6,=+2,=-2,+10"
[/change]
[change]
id=unit-type
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[remove]
id=unit-race
[/remove]
[change]
id=unit-level
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[change]
id=unit-alignment
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[change]
id=unit-traits
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[change]
id=unit-abilities
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[change]
id=unit-moves
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,+8"
[/change]
[change]
id=unit-hp
font_size={DEFAULT_FONT320_SMALL}
ref=label-hp
rect="=,+0,+54,+8"
[/change]
[change]
id=unit-xp
font_size={DEFAULT_FONT320_SMALL}
ref=label-xp
rect="=,+0,+54,+8"
[/change]
[change]
id=unit-weapons
font_size={DEFAULT_FONT320_SMALL}
rect="=,+0,=,768"
[/change]
[change]
id=unit-status
font_size={DEFAULT_FONT320_SMALL}
ref=unit-level
rect="=+36,=,=+36,+10"
[/change]
[/partialresolution]
[partialresolution]
id=320x240
width=320
height=240
inherits=400x300
[change]
id=top-right-panel
rect="+0,=-1,1024,+125"
[/change]
[change]
id=middle-right-panel
rect="=,+0,=,768"
[/change]
[remove]
id=bottom-right-panel
[/remove]
[change]
id=actions-menu
title= _ "Act."
rect="=+30,=,+5,="
[/change]
[remove]
id=status-position
[/remove]
[change]
id=zoom-in
rect="982,=,5,="
[/change]
[change]
id=zoom-out
rect="=+15,=,5,="
[/change]
# replace endturn button at the buttom right with a tiny one at the top right
[remove]
id=button-endturn
title= _ "short end-turn^E." # wmllint: no spellcheck
ref=top-panel
rect="1008,=,=-2,="
yanchor=top
[/remove]
[add]
[menu]
id=button-endturn2
title= _ "short end-turn^E." # wmllint: no spellcheck
title2= _ "End Scenario"
items=endturn
ref=top-panel
rect="1008,=,=-2,="
xanchor=right
yanchor=top
[/menu]
[/add]
[/partialresolution]
#endif
[/theme]