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wesnoth
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wesnoth
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data
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lua
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Ignacio R. Morelle
686bf9f563
Add wesnoth.unit_image_mods() function...
...
...and make [move_unit] use it to respect mods applied via EffectWML
2011-11-06 05:39:28 +00:00
..
wml
Made it so that red=, blue=, and green= actually work for lose objectives.
2011-10-31 07:14:27 +00:00
compatibility-1.8.lua
…
helper.lua
…
location_set.lua
…
wml-tags.lua
Add wesnoth.unit_image_mods() function...
2011-11-06 05:39:28 +00:00