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These orbs no longer look the same as the player's own orbs, so they won't cause confusion in multiplayer. The relevant part of the advanced preference now shows: ``` [ ] - Show ally orb [ ] - During ally’s turn, use a two-color orb to show movement Radio buttons for colors: ( ) ( ) ( ) ( ) ( ) ( ) ( ) ``` That offers these choices: * Don't show ally orbs at all * Always use the one-color (with ally color, not status) * Use the two-color when that ally is playing, single color at other times * Use the two-color when that ally is playing, no orb at other times Rename some `allied_orb` functions to be `ally_orb`. This makes them consistent with both the names of the corresponding `enemy_orb` functions and the WML attribute that's used in the preferences file. This probably doesn't need a change to the in-game help, at least for the en_US version of the documentation. The current text in data/core/help.cfg is: * Blue for allied units, except during that ally's own turn. * During the ally's own turn, their units will be shown with the colors showing whether the units can still move and attack; however their moves, and the corresponding orb changes, are delayed as explained in "Shroud and Fog of War'.