Charles Dang 6a21fdc675 Removed resources::units once again
I had re-added it in a limited context in eaea9be1177398b2fe1 since I needed it to fix
(IIRC) a crash in the editor when adding units, since the editor didn't have a game_board.
However, looking at the code again, I realized that the display class (base of editor_display)
holds a pointer to a display_context object. map_context inherits from display_context, and
the editor sets the editor_display's display_context to the current map_context. Therefor, I
could just access the units needed via display::get_units, instead of needing a global pointer.
2018-01-26 13:56:08 +11:00
2018-01-24 12:00:14 +11:00
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2018-01-19 00:02:20 -06:00
2018-01-26 13:56:08 +11:00
2018-01-19 00:02:20 -06:00
2017-12-03 14:30:24 -06:00
2018-01-22 23:03:16 +11:00
2018-01-19 00:02:20 -06:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%