mirror of
https://github.com/wesnoth/wesnoth
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韦诺之战
6a257e093e
The code tried to render the markup before but since that doesn't fit on the canvas it showed an wml_exception. Now handle it in the text code itself. After the stringfreeze is gone there can be a better warning. |
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attic | ||
cmake | ||
config | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
m4 | ||
misc/fortunes | ||
packaging | ||
po | ||
projectfiles | ||
resources | ||
scons | ||
sounds | ||
src | ||
utils | ||
website | ||
.gitignore | ||
ABOUT-NLS | ||
autogen.sh | ||
changelog | ||
CMakeLists.txt | ||
config.h.cmake | ||
configure.ac | ||
COPYING | ||
copyright | ||
Doxyfile | ||
INSTALL | ||
l10n-spec | ||
l10n-track | ||
Makefile.am | ||
players_changelog | ||
py-compile | ||
README | ||
RELEASE_NOTES | ||
SConstruct | ||
setup.iss | ||
wesnoth.kdevelop |
The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 250,000 posts from more than 10,000 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>