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wesnoth/data/core/terrain-graphics
History
Jérémy Rosen 6b2d10cb91 add water animations in their current stage (which is still very primitive)
2010-02-17 21:43:02 +00:00
..
adjacent.cfg
…
base.cfg
…
bridges.cfg
All mainline macros are now type checked.
2010-02-16 16:00:26 +00:00
buildings.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
canyon.cfg
…
castles.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
compat.cfg
More macro argument type checking.
2010-02-16 03:12:00 +00:00
corner_overlay.cfg
…
forestcastle.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
forests.cfg
More macro argument type checking. No mismatches in mainline.
2010-02-15 14:32:20 +00:00
misc.cfg
…
mountains.cfg
…
random.cfg
…
restricted-transitions.cfg
…
tiles.cfg
All mainline macros are now type checked.
2010-02-16 16:00:26 +00:00
transitions_base.cfg
…
transitions_overlay.cfg
…
util.cfg
Yet more macro argument type checking. No mismatches in mainline.
2010-02-14 22:24:31 +00:00
walls.cfg
Yet more macro argument type checking. No mismatches in mainline.
2010-02-14 22:24:31 +00:00
water.cfg
add water animations in their current stage (which is still very primitive)
2010-02-17 21:43:02 +00:00
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