wesnoth/data/gui/themes/default/dialogs/editor_edit_scenario.cfg
Subhraman Sarkar 6b8c2e15e7 theme update for modern and rename themes
include new definitions and updated versions of existing definitions
"default/classic" and "modern" has been renamed to "Parchment" and "Celes" to avoid confusion
2025-01-09 09:02:42 +05:30

320 lines
5.0 KiB
INI

#textdomain wesnoth-lib
###
### Definition of the window to edit gamemap scenarios
###
[window]
id = "editor_edit_scenario"
description = "Editor scenario editor."
[resolution]
definition = "default"
automatic_placement = true
vertical_placement = "center"
horizontal_placement = "center"
maximum_width = 800
[tooltip]
id = "tooltip"
[/tooltip]
[helptip]
id = "tooltip"
[/helptip]
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
id = "title"
definition = "title"
label = _ "Edit Scenario Settings"
[/label]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 1
horizontal_grow = true
[grid]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Identifier:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[text_box]
id = "id"
definition = "default"
[/text_box]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Name:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[text_box]
id = "name"
definition = "default"
[/text_box]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Description:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[text_box]
id = "description"
definition = "default"
[/text_box]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Experience modifier:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[slider]
id = "experience_modifier"
definition = "default"
best_slider_length = 250
minimum_value = 30
maximum_value = 200
step_size = 5
[/slider]
[/column]
[/row]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Turns:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[slider]
id = "turns"
definition = "default"
best_slider_length = 250
minimum_value = -1
maximum_value = 99
step_size = 1
[/slider]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = true
border = "all"
border_size = 5
[toggle_button]
id = "victory_when_enemies_defeated"
definition = "default"
label= _ "Declare victory once all enemies are defeated"
[/toggle_button]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = true
border = "all"
border_size = 5
[toggle_button]
id = "random_start_time"
definition = "default"
label= _ "Random starting time"
[/toggle_button]
[/column]
[/row]
[row]
grow_factor = 0
[column]
horizontal_alignment = "right"
[grid]
[row]
grow_factor = 0
{GUI_FILLER}
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "ok"
definition = "default"
label = _ "OK"
[/button]
[/column]
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "cancel"
definition = "default"
label = _ "Cancel"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]