wesnoth/data/gui/themes/default/dialogs/mp_alerts_options.cfg
Subhraman Sarkar 6b8c2e15e7 theme update for modern and rename themes
include new definitions and updated versions of existing definitions
"default/classic" and "modern" has been renamed to "Parchment" and "Celes" to avoid confusion
2025-01-09 09:02:42 +05:30

263 lines
4.9 KiB
INI

#textdomain wesnoth-lib
#define _GUI_LOBBY_SOUNDS_ENTRY ID LABEL TOOLTIP
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "gold_small"
id = {ID} + "_label"
label = {LABEL}
tooltip = {TOOLTIP}
[/label]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[toggle_button]
id = {ID} + "_sound"
definition = "no_label"
[/toggle_button]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[toggle_button]
id = {ID} + "_notif"
definition = "no_label"
[/toggle_button]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[toggle_button]
id = {ID} + "_lobby"
definition = "no_label"
[/toggle_button]
[/column]
[/row]
#enddef
[window]
id = "mp_alerts_options"
description = "MP alerts options"
[resolution]
definition = "default"
click_dismiss = true
maximum_width = 600
[tooltip]
id = "tooltip"
[/tooltip]
[helptip]
id = "tooltip"
[/helptip]
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
id = "title"
definition = "title"
label = _ "Multiplayer Alerts"
[/label]
[/column]
[/row]
[row]
grow_factor = 1
[column]
horizontal_grow = true
border = "all"
border_size = 5
[label]
label = _ "Choose how you wish to be notified of events in multiplayer games or in the multiplayer lobby; either by playing sound alerts or (if the game window is inactive or minimized) displaying desktop notifications."
wrap = true
[/label]
[/column]
[/row]
[row]
grow_factor = 1
[column]
horizontal_grow = true
[grid]
[row]
[column]
grow_factor = 0
[spacer]
[/spacer]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[label]
definition = "gold_small"
label = _ "Sound"
wrap = true
[/label]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[label]
id = "notification_label"
definition = "gold_small"
label = _ "Desktop Notification"
wrap = true
[/label]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "center"
[label]
definition = "gold_small"
label = _ "In Lobby"
wrap = true
[/label]
[/column]
[/row]
{_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins" _"When a player joins the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves" _"When a player leaves the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper" _"When a whisper is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message" _"When a message from a friend is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message" _"When a public message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message" _"When a server message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start" _"When the game you are hosting is ready to start"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun" _"When the host (not you) has started the game"}
{_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed" _"When a new turn has begun"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created" _"When a new game has been created"}
[/grid]
[/column]
[/row]
[row]
grow_factor = 1
[column]
border = "all"
border_size = 5
[spacer][/spacer]
[/column]
[/row]
[row]
grow_factor = 1
[column]
horizontal_grow=true
[grid]
[row]
grow_factor = 1
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = "revert_to_defaults"
definition = "default"
label = _ "Defaults"
tooltip = _"Reset all options to their default values"
[/button]
[/column]
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "ok"
definition = "default"
label = _ "Close"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]
#undef _GUI_LOBBY_SOUNDS_ENTRY