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https://github.com/wesnoth/wesnoth
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include new definitions and updated versions of existing definitions "default/classic" and "modern" has been renamed to "Parchment" and "Celes" to avoid confusion
473 lines
9.1 KiB
INI
473 lines
9.1 KiB
INI
#textdomain wesnoth-lib
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###
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### Preferences dialog, Display page
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###
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#define _GUI_PREFERENCES_DISPLAY_RESOLUTION_GRID
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[row]
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[column]
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border = "top,left,right"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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label = _ "Window size:"
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definition = "default_small"
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[/label]
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[/column]
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# We don't use _GUI_PREFERENCES_MAIN_COMPOSITE_SLIDER because we want
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# to split the slider and label into different grids in order to align
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# with the resolution button
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[column]
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horizontal_grow = true
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[grid]
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[row]
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[column]
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grow_factor = 0
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border = "top,left,right"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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id = "help_text"
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definition = "default_small"
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label = _ "Pixel scale multiplier:"
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[/label]
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[/column]
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[column]
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grow_factor = 1
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border = "top,right"
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border_size = 5
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horizontal_grow = true
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[label]
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id = "pixel_scale_slider_label"
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definition = "default_small"
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[/label]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[menu_button]
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id = "resolution_set"
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definition = "default"
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tooltip = _ "Change the game window size"
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[/menu_button]
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[/column]
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[column]
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border = "all"
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border_size = 5
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horizontal_grow = true
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[slider]
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id = "pixel_scale_slider"
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definition = "minimal"
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minimum_value,maximum_value = 1,4
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step_size = 1
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tooltip = _ "Set the global pixel scale multiplier. A pixel scale multiplier of 2 will make everything look twice as large."
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[/slider]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "fullscreen"
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label = _ "Full screen"
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tooltip = _ "Toggle between fullscreen and window mode"
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[/toggle_button]
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[/column]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "auto_pixel_scale"
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label = _ "pixel_scale_multiplier^Automatic scale"
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tooltip = _ "Choose pixel scale multiplier automatically based on current resolution"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "vsync"
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label = _ "VSync"
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tooltip = _ "Reduces tearing by synchronizing rendering with the screen refresh rate (requires restart to take effect)"
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[/toggle_button]
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[/column]
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{GUI_FILLER}
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[/row]
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#enddef
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#define _GUI_PREFERENCES_DISPLAY_UI_GRID
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[row]
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[column]
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horizontal_alignment = "left"
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vertical_alignment = "top"
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[grid]
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[row]
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[column]
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border = "top,right,left"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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label = _ "In-game theme:"
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definition = "default_small"
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[/label]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[menu_button]
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id = "choose_theme"
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tooltip = _ "Change the in-game interface theme. Additional themes may be provided by community-made add-ons"
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[/menu_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "top,right,left"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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label = _ "UI theme:"
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definition = "default_small"
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[/label]
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[/column]
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[/row]
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[row]
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[column]
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[grid]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[menu_button]
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id = "choose_gui2_theme"
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tooltip = _ "Change the UI (GUI2) theme. Additional themes may be provided by community-made add-ons"
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[/menu_button]
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[/column]
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[column]
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border = "all"
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border_size = 5
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[button]
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id = "apply"
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definition = "default"
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label = _ "Apply"
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[/button]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[/grid]
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[/column]
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[column]
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horizontal_alignment = "left"
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[grid]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "show_tips"
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label = _ "Show Tips on Titlescreen"
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tooltip = _ "Show/hide random tips on the titlescreen about the game"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "show_floating_labels"
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label = _ "Combat damage indicators"
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tooltip = _ "Show amount of damage inflicted or healed as fading labels above units"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "show_ellipses"
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label = _ "Team color indicators"
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tooltip = _ "Show a colored circle around the base of each unit to show which side it is on"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "show_grid"
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label = _ "Grid overlay"
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tooltip = _ "Overlay a grid over the map"
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[/toggle_button]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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#enddef
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#define _GUI_PREFERENCES_DISPLAY_GRID
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[row]
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[column]
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horizontal_grow = true
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vertical_grow = true
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[grid]
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# NOTE:
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# These are in the same grid to keep their columns aligned.
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{_GUI_PREFERENCES_DISPLAY_RESOLUTION_GRID}
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{_GUI_PREFERENCES_DISPLAY_UI_GRID}
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[/grid]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "animate_terrains"
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label = _ "Animate map"
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tooltip = _ "Display animated terrain graphics"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "animate_water"
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label = _ "Animate water"
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tooltip = _ "Display animated water graphics (can be slow)"
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[/toggle_button]
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[/column]
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[/row]
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{_GUI_PREFERENCES_SPACER_ROW}
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "animate_units_standing"
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label = _ "Unit standing animations"
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tooltip = _ "Continuously animate standing units on the battlefield"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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horizontal_grow = true
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[grid]
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[row]
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[column]
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border = "top,left,right"
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border_size = 5
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horizontal_alignment = "left"
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[toggle_button]
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id = "animate_units_idle"
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label = _ "Unit idle animations"
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tooltip = _ "Play short random animations for idle units"
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[/toggle_button]
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[/column]
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[/row]
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[row]
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[column]
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horizontal_grow = true
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[grid]
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[row]
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[column]
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{_GUI_PREFERENCES_CHECKBOX_ALIGN_SPACER}
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[/column]
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[column]
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grow_factor = 0
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border = "all"
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border_size = 5
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horizontal_grow = true
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[label]
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definition = "default_small"
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label = _ "Frequency:"
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[/label]
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[/column]
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[column]
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grow_factor = 1
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border = "all"
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border_size = 5
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horizontal_grow = true
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[slider]
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id = "idle_anim_frequency"
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definition = "minimal"
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minimum_value = -40
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maximum_value = 30
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step_size = 1
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tooltip = _ "Set the frequency of unit idle animations"
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[/slider]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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#{_GUI_PREFERENCES_SPACER_ROW}
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#[row]
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# [column]
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# horizontal_grow = true
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# [grid]
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# [row]
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# [column]
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# grow_factor = 0
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# border = "all"
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# border_size = 5
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# horizontal_alignment = "left"
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# [label]
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# definition = "default"
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# label = _ "Font Scaling:"
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# [/label]
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# [/column]
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# [column]
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# grow_factor = 1
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# border = "all"
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# border_size = 5
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# horizontal_grow = true
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# [slider]
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# id = "scaling_slider"
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# definition = "minimal"
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# minimum_value,maximum_value = 80,150
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# step_size = 5
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# tooltip= _ "Set the scaling factor of fonts"
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# [/slider]
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# [/column]
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# [column]
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# grow_factor = 0
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# border = "all"
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# border_size = 5
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# horizontal_grow = true
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# [label]
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# id = "scaling_slider_label"
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# definition = "default"
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# [/label]
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# [/column]
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# [/row]
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# [/grid]
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# [/column]
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#[/row]
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#enddef
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[layer]
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[row]
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grow_factor = 0
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[column]
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horizontal_grow = true
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vertical_alignment = "top"
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[grid]
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{_GUI_PREFERENCES_DISPLAY_GRID}
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[/grid]
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[/column]
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[/row]
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[/layer]
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#undef _GUI_PREFERENCES_DISPLAY_GRID
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#undef _GUI_PREFERENCES_DISPLAY_UI_GRID
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#undef _GUI_PREFERENCES_DISPLAY_RESOLUTION_GRID
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