wesnoth/data
Mark de Wever 2ad130f2a0 Shows of big portraits on smaller screens.
The code might need some polishing later on, but seems to work now.
(Fixes bug #17961 and #18686.)
2011-12-10 20:55:57 +00:00
..
ai Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
campaigns Prevent the generation of more useless epilogue replay saves. 2011-12-07 14:40:30 +00:00
core Removed some now-redundant undead_variation= keys. 2011-12-07 20:52:31 +00:00
gui Shows of big portraits on smaller screens. 2011-12-10 20:55:57 +00:00
hardwired
languages
lua
multiplayer
test
themes
tools More git wescamp fixes 2011-12-05 00:51:02 +01:00
_main.cfg
advanced_preferences.cfg
COPYING.txt
english.cfg
game_config.cfg
lan_server.cfg
scenario-formula-recruitment.cfg Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
scenario-formula.cfg Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
scenario-leaders.cfg
scenario-poisoning.cfg Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
scenario-test.cfg Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
schema-gui.cfg
schema.cfg