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![]() Map/Scenario Editor * Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save. * Rearrange menu order * Add icon for the preferences menu item (used the preexisting settings.png icon) * Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910) * Show Save Scenario As only for Scenarios * Use the settings.png icon for Preferences menu item * Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445) * Show warning when maps are saved in scenarios folder or vice versa (#8911) * Unit List moved to Units menu from File menu to reduce some pressure from the latter. * Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.) * Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024) Time Schedule Editor * Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog * Change text boxes from inactive to uneditable. * Code generation improvements * Add copyright notice to tod_new_schedule * Confirmation messages * Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound) Unit Type Editor * Confirmation messages * New icons for the preview button (2 sets : preview image and preview sound) Add-on menu * Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened. File Dialog * Redesigned with new icons * New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it. * Extension checking and filename validation. (See #8911) |
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.. | ||
_initial.cfg | ||
cutscene-minimal.cfg | ||
cutscene.cfg | ||
default.cfg | ||
editor.cfg | ||
null.cfg |