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https://github.com/wesnoth/wesnoth
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2008-01-27T00:49:02Z!soliton@wesnoth.org 2008-01-26T21:16:47Z!esr@thyrsus.com 2008-01-26T20:48:27Z!esr@thyrsus.com 2008-01-26T19:18:41Z!elias@pschernig.at 2008-01-26T18:57:31Z!esr@thyrsus.com 2008-01-26T18:42:21Z!esr@thyrsus.com 2008-01-26T18:41:21Z!esr@thyrsus.com 2008-01-26T17:52:29Z!esr@thyrsus.com 2008-01-26T17:22:42Z!esr@thyrsus.com 2008-01-26T17:17:44Z!esr@thyrsus.com 2008-01-26T14:01:48Z!esr@thyrsus.com 2008-01-26T13:32:14Z!esr@thyrsus.com reasons: 1) they break building at least partially / change the way how building works which is a no go in beta time 2) addition of a new feature (:version), we are in feature freeze, so this is a no go, too
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The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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